GetPlayerKeys

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GetPlayerKeys


This functions returns the players currently pressed keys


Parameters:
(playerid, &keys, &updown, &leftright)
playeridThe playerid, from whom you want to get the keys of
keysA set of bits containing the player's key/button states
updownUp or Down analog value
leftrightLeft or Right analog value


ReturnsThe players keys


The following example shows how you can regularly check the analog up/down/left/right values using OnPlayerUpdate.

public OnPlayerUpdate(playerid)
{
	new Keys,ud,lr;
	GetPlayerKeys(playerid,Keys,ud,lr);
 
	if(ud > 0) {
		SendClientMessage(playerid, 0xFFFFFFFF, "DOWN");
	}
	else if(ud < 0) {
		SendClientMessage(playerid, 0xFFFFFFFF, "UP");
	}
 
	if(lr > 0) {
		SendClientMessage(playerid, 0xFFFFFFFF, "RIGHT");
	}
	else if(lr < 0) {
		SendClientMessage(playerid, 0xFFFFFFFF, "LEFT");
	}
 
	return 1;
}

Key List

The reference below lists the defines gametext codes for the keys. Gametext codes can be used in text draws and the GameText* functions. The codes will appear as the key configured by the player.

Special Keys

OnPlayerKeyStateChange will be called each time a key state is changed. It will never be called for up, down, left and right.

Define
Value
Gametext-Key on Foot
Gametext-Key in Vehicle
KEY_ACTION
1
~k~~PED_ANSWER_PHONE~
~k~~VEHICLE_FIREWEAPON~-
KEY_CROUCH
2
~k~~PED_DUCK~
-
KEY_FIRE
4
~k~~PED_FIREWEAPON~
~k~~PED_FIREWEAPON_ALT~
~k~~VEHICLE_FIREWEAPON~~k~~VEHICLE_FIREWEAPON_ALT~

KEY_SPRINT
8
~k~~PED_SPRINT~
-
KEY_SECONDARY_ATTACK
16
~k~~VEHICLE_ENTER_EXIT~
~k~~VEHICLE_FIREWEAPON_ALT~
KEY_JUMP
32
~k~~PED_JUMPING~
-
KEY_LOOK_RIGHT
64
-
~k~~VEHICLE_LOOKRIGHT~
KEY_HANDBRAKE
128
-
~k~~VEHICLE_HANDBRAKE~
KEY_LOOK_LEFT
256
-
~k~~VEHICLE_LOOKLEFT~
KEY_SUBMISSION
512
-
~k~~TOGGLE_SUBMISSIONS~
KEY_LOOK_BEHIND
512
~k~~PED_LOOKBEHIND~
~k~~VEHICLE_LOOKBEHIND~
KEY_WALK
1024
~k~~SNEAK_ABOUT~
-
KEY_ANALOG_UP
2048
-
~k~~VEHICLE_TURRETUP~
KEY_ANALOG_DOWN
4096
-
~k~~VEHICLE_TURRETDOWN~
KEY_ANALOG_LEFT
8192
~k~~VEHICLE_LOOKLEFT~
~k~~VEHICLE_TURRETLEFT~
KEY_ANALOG_RIGHT
16384
~k~~VEHICLE_LOOKRIGHT~
~k~~VEHICLE_TURRETRIGHT~

Up/Down-Keys

Define
Value
Gametext-Key on Foot
Gametext-Key in Vehicle
KEY_UP
-128
~k~~GO_FORWARD~
~k~~VEHICLE_STEERUP~
KEY_DOWN
128
~k~~GO_BACK~
~k~~VEHICLE_STEERDOWN~

Left/Right-Keys

Define
Value
Gametext-Key on Foot
Gametext-Key in Vehicle
KEY_LEFT
-128
~k~~GO_LEFT~
~k~~VEHICLE_STEERLEFT~
KEY_RIGHT
128
~k~~GO_RIGHT~
~k~~VEHICLE_STEERRIGHT~

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