SetObjectRot
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SetObjectRot
Rotates an object in all directions.
(objectid, Float:RotX, Float:RotY, Float:RotZ)
| objectid | The objectid of the object you want to rotate. |
| Float:RotX | The X rotation. |
| Float:RotY | The Y rotation. |
| Float:RotZ | The Z rotation. |
This function does not return a specific value, it's best to simply ignore it.
SetObjectRot( objectid, RotX, RotY, RotZ );
Related Functions
The following functions might be useful as well, as they're related to this function in one way or another.
- CreateObject: Create an object.
- DestroyObject: Destroy an object.
- IsValidObject: Checks if a certain object is vaild.
- MoveObject: Move an object.
- StopObject: Stop an object from moving.
- SetObjectPos: Set the position of an object.
- GetObjectPos: Locate an object.
- GetObjectRot: Check the rotation of an object.
- AttachObjectToPlayer: Attach an object to a player.
- CreatePlayerObject: Create an object for only one player.
- DestroyPlayerObject: Destroy a player object.
- IsValidPlayerObject: Checks if a certain player object is vaild.
- MovePlayerObject: Move a player object.
- StopPlayerObject: Stop a player object from moving.
- SetPlayerObjectPos: Set the position of a player object.
- SetPlayerObjectRot: Set the rotation of a player object.
- GetPlayerObjectPos: Locate a player object.
- GetPlayerObjectRot: Check the rotation of a player object.
- AttachPlayerObjectToPlayer: Attach a player object to a player.
