SetPlayerHealth

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Revision as of 20:55, 3 September 2009
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Line 7: Line 7:
{{Param|playerid|The ID of the player.}} {{Param|playerid|The ID of the player.}}
{{Param|health|New amount of health the player will have.}} {{Param|health|New amount of health the player will have.}}
- 
-{{note2|Health must be an integer not a float, you can get the integer from a float using [[floatround]]. useful when using [[GetPlayerHealth]], which returns a float}} 
{{NoReturn}} {{NoReturn}}

Current revision

SetPlayerHealth


The function SetPlayerHealth allows you to set the health level of a player.


Parameters:
(playerid, health)
playeridThe ID of the player.
healthNew amount of health the player will have.


This function does not return a specific value, it's best to simply ignore it.


//Sets the players health to full
public OnPlayerCommandText(playerid, cmdtext[])
{
    if(!strcmp("/heal", cmdtext, true))
    {
        SetPlayerHealth(playerid, 100);
        return 1;
    }
    if(!strcmp("/kill", cmdtext, true))
    {
        SetPlayerHealth(playerid, 0);
        return 1;
    }
    return 0;
}

Related Functions

The following functions might be useful as well, as they're related to this function in one way or another.