From SA-MP Wiki
Adds a class to class selection. Classes are used so players may spawn with a skin of their choice.
(skin, Float:x, Float:y, Float:z, Float:Angle, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo)
|skin||The skin which the player will spawn with.|
|Float:X||The X coordinate of the spawnpoint of this class.|
|Float:Y||The Y coordinate of the spawnpoint of this class.|
|Float:Z||The Z coordinate of the spawnpoint of this class.|
|Float:Angle||The direction in which the player should face after spawning.|
|weapon1||The first spawn-weapon for the player.|
|weapon1_ammo||The amount of ammunition for the primary spawnweapon.|
|weapon2||The second spawn-weapon for the player.|
|weapon2_ammo||The amount of ammunition for the second spawnweapon.|
|weapon3||The third spawn-weapon for the player.|
|weapon3_ammo||The amount of ammunition for the third spawnweapon.|
- The ID of the class which was just added.
- 300 if the class limit (300) was reached. The highest possible class ID is 299.
||Note: The maximum class ID is 299 (starting from 0, so a total of 300 classes), when that limit is reached, any more classes that are added will replace ID 299.
// People can spawn with either the CJ skin or The Truth skin.
AddPlayerClass(0, 1958.33, 1343.12, 15.36, 269.15, 26, 36, 28, 150, 0, 0);
AddPlayerClass(1, 1958.33, 1343.12, 15.36, 269.15, 26, 36, 28, 150, 0, 0);
The following functions may be useful, as they are related to this function in one way or another.