From SA-MP Wiki
Adds a class to class selection. Classes are used so players may spawn with a skin of their choice.
Parameters:(skin, Float:x, Float:y, Float:z, Float:Angle, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo)
| skin | The skin which the player will spawn with. |
| Float:X | The X coordinate of the spawnpoint of this class. |
| Float:Y | The Y coordinate of the spawnpoint of this class. |
| Float:Z | The Z coordinate of the spawnpoint of this class. |
| Float:Angle | The direction in which the player should face after spawning. |
| weapon1 | The first spawn-weapon for the player. |
| weapon1_ammo | The amount of ammunition for the primary spawnweapon. |
| weapon2 | The second spawn-weapon for the player. |
| weapon2_ammo | The amount of ammunition for the second spawnweapon. |
| weapon3 | The third spawn-weapon for the player. |
| weapon3_ammo | The amount of ammunition for the third spawnweapon. |
| Returns |
- The ID of the class which was just added.
- 300 if the class limit (300) was reached. The highest possible class ID is 299.
|
| Note: The maximum class ID is 299 (starting from 0, so a total of 300 classes), when that limit is reached, any more classes that are added will replace ID 299.
|
public OnGameModeInit()
{
// People can spawn with either the CJ skin or The Truth skin.
AddPlayerClass(0, 1958.33, 1343.12, 15.36, 269.15, 26, 36, 28, 150, 0, 0);
AddPlayerClass(1, 1958.33, 1343.12, 15.36, 269.15, 26, 36, 28, 150, 0, 0);
return 1;
}
Related Functions
The following functions may be useful, as they are related to this function in one way or another.