From SA-MP Wiki
This function is exactly the same as the AddPlayerClass
function, with the addition of a team parameter.
(teamid, modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo)
|teamid||The team you want the player to spawn in.|
|modelid||The skin which the player will spawn with.|
|Float:spawn_x||The X coordinate of the class' spawn position.|
|Float:spawn_y||The Y coordinate of the class' spawn position.|
|Float:spawn_z||The Z coordinate of the class' spawn position.|
|Float:z_angle||The direction in which the player will face after spawning.|
|weapon1||The first spawn-weapon for the player.|
|weapon1_ammo||The amount of ammunition for the first spawn weapon.|
|weapon2||The second spawn-weapon for the player.|
|weapon2_ammo||The amount of ammunition for the second spawn weapon.|
|weapon3||The third spawn-weapon for the player.|
|weapon3_ammo||The amount of ammunition for the third spawn weapon.|
- The ID of the class which was just added.
- 319 if the class limit (319) was reached. The highest possible class ID is 318.
|The maximum class ID is 318 (starting from 0, so a total of 319 classes). When this limit is reached, any more classes that are added will replace ID 318.
// Players can spawn as either:
// CJ Skin (ID 0) in team 1.
// The Truth skin (ID 1) in team 2.
AddPlayerClassEx(1, 0, 1958.33, 1343.12, 15.36, 269.15, 26, 36, 28, 150, 0, 0); // CJ
AddPlayerClassEx(2, 1, 1958.33, 1343.12, 15.36, 269.15, 26, 36, 28, 150, 0, 0); // The Truth
The following functions may be useful, as they are related to this function in one way or another.