From SA-MP Wiki
Adds a 'static' vehicle (models are pre-loaded for players)to the gamemode. Differs from AddStaticVehicle
in only one way: allows a respawn time to be set for when the vehicle is left unoccupied by the driver.
|Can only be used when the server initializes (under OnGameModeInit)
(modelid, Float:spawn_x, Float:spawn_y, Float:spawn_z, Float:z_angle, color1, color2, respawn_delay, addsiren=0)
|Float:spawn_X||The X-coordinate for the vehicle.|
|Float:spawn_Y||The Y-coordinate for the vehicle.|
|Float:spawn_Z||The Z-coordinate for the vehicle.|
|Float:z_angle||The facing - angle for the vehicle.|
|respawn_delay||The delay until the car is respawned without a driver, in seconds.|
|addsiren||Added in 0.3.7; will not work in earlier versions. Has a default value 0. Enables the vehicle to have a siren, providing the vehicle has a horn.|
- The vehicle ID of the vehicle created (1 - MAX_VEHICLES).
- INVALID_VEHICLE_ID (65535) if vehicle was not created (vehicle limit reached or invalid vehicle model ID passed).
// Add a Hydra (520) to the game that will respawn 15 seconds after being left
AddStaticVehicleEx (520, 2109.1763, 1503.0453, 32.2887, 82.2873, -1, -1, 15);
The following functions may be useful, as they are related to this function in one way or another.