AddVehicleComponent
From SA-MP Wiki
Adds a 'component' (often referred to as a 'mod') to a vehicle. Valid components can be found here.
(vehicleid, componentid)
| vehicleid | The ID of the vehicle to add the component to. Not to be confused with modelid. |
| componentid | The ID of the component to add to the vehicle. |
| Returns |
|
| Important Note: Using an invalid componentid crashes the game. There are no internal checks for this. |
new gTAXI; public OnGameModeInit() { gTAXI = AddStaticVehicle(420, -2482.4937, 2242.3936, 4.6225, 179.3656, 6, 1); // Taxi return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { if (newstate == PLAYER_STATE_DRIVER && oldstate == PLAYER_STATE_ONFOOT) { if (GetPlayerVehicleID(playerid) == gTAXI) { AddVehicleComponent(gTAXI, 1010); // Nitro SendClientMessage(playerid, 0xFFFFFFAA, "Nitro added to the Taxi."); } } return 1; }
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
- RemoveVehicleComponent: Remove a component from a vehicle.
- GetVehicleComponentInSlot: Check what components a vehicle has.
- GetVehicleComponentType: Check the type of component via the ID.
Related Callbacks
The following callbacks might be useful, as they're related to this function in one way or another.
- OnVehicleMod: Called when a vehicle is modded.
- OnEnterExitModShop: Called when a vehicle enter or exit mod shop.
