Atan
From SA-MP Wiki
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atan
Note: This function name starts with a lowercase letter. |
Description:
Get the inversed value of an arc tangent in radians.
(Float:value)
Float:value | the input in arc tangents. |
Return Values:
The radiant of the angle in radiants.
Example Usage:
//This function returns radiants. Because most SA-MP functions use degrees, it is advised to convert them using the formula: result = atan (param) * 180 / PI public OnGameModeInit() { new Float:param, Float:result; param = 1.0; result = atan(param) * 180 / 3.14159265; //1 radian equals 180 degrees. 3.14... is used to define PI. printf ("The arc tangent of %f is %f degrees\n", param, result ); return 0; }
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Related Functions
The following functions may be useful, as they are related to this function in one way or another.
- floatsin: Get the sine from a specific angle.
- floatcos: Get the cosine from a specific angle.
- floattan: Get the tangent from a specific angle.