AttachObjectToObject

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AttachObjectToObject was added in SA-MP 0.3x This function was added in SA-MP 0.3d and will not work in earlier versions!


You can use this function to attach objects to other objects. The objects will folow the main object.


Parameters:
(objectid, attachtoid, Float:OffsetX, Float:OffsetY, Float:OffsetZ, Float:RotX, Float:RotY, Float:RotZ, SyncRotation = 1)


objectidThe object to attach to another object.
attachtoidThe object to attach the object to.
Float:OffsetXThe distance between the main object and the object in the X direction.
Float:OffsetYThe distance between the main object and the object in the Y direction.
Float:OffsetZThe distance between the main object and the object in the Z direction.
Float:RotXThe X rotation between the object and the main object.
Float:RotYThe Y rotation between the object and the main object.
Float:RotZThe Z rotation between the object and the main object.
SyncRotation If set to 0, objects' rotation will not be changed. See ferriswheel filterscript for example.


ReturnsThis function doesn't return a specific value


Image:32px-Ambox_warning_orange.png Note: You need to create the object first, before attempting to attach it to another object.


Image:32px-Ambox_warning_orange.png Note: There is no player-object version of this function (AttachPlayerObjectToObject), meaning it will not be supported by streamers.


AttachObjectToObject(objectid, attachtoid, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1);

Related Functions

The following functions may be useful, as they are related to this function in one way or another.


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