From SA-MP Wiki
The same as AttachObjectToPlayer but for objects which were created for player.
|objectplayer||The id of the player which is linked with the object.|
|objectid||The objectid you want to attach to the player.|
|attachid||The id of the player you want to attach to the object.|
|Float:OffsetX||The distance between the player and the object in the X direction.|
|Float:OffsetY||The distance between the player and the object in the Y direction.|
|Float:OffsetZ||The distance between the player and the object in the Z direction.|
|Float:RotX||The X rotation.|
|Float:RotY||The Y rotation.|
|Float:RotZ||The Z rotation.|
This function does not return any specific values.
AttachPlayerObjectToPlayer(objectplayer, objectid, attachplayer, 1.5, 0.5, 0, 0, 1.5, 2 );
The following functions may be useful, as they are related to this function in one way or another.
- CreatePlayerObject: Create an object for only one player.
- DestroyPlayerObject: Destroy a player object.
- IsValidPlayerObject: Checks if a certain player object is vaild.
- MovePlayerObject: Move a player object.
- StopPlayerObject: Stop a player object from moving.
- SetPlayerObjectPos: Set the position of a player object.
- SetPlayerObjectRot: Set the rotation of a player object.
- GetPlayerObjectPos: Locate a player object.
- GetPlayerObjectRot: Check the rotation of a player object.
- SetPlayerAttachedObject: Attach an object to a player
- RemovePlayerAttachedObject: Remove an attached object from a player
- IsPlayerAttachedObjectSlotUsed: Check whether an object is attached to a player in a specified index
- CreateObject: Create an object.
- DestroyObject: Destroy an object.
- IsValidObject: Checks if a certain object is vaild.
- MoveObject: Move an object.
- StopObject: Stop an object from moving.
- SetObjectPos: Set the position of an object.
- SetObjectRot: Set the rotation of an object.
- GetObjectPos: Locate an object.
- GetObjectRot: Check the rotation of an object.
- AttachObjectToPlayer: Attach an object to a player.