CreateObject
From SA-MP Wiki
CreateObject
Creates an object on the Map. Use DestroyObject( ) to remove it.
Parameters:(modelid, Float:X, Float:Y, Float:Z, Float:rX, Float:rY, Float:rZ)
| modelid | The Model ID you want to use. |
| Float:X | The X coordinate. |
| Float:Y | The Y coordinate. |
| Float:Z | The Z coordinate. |
| Float:rX | The X rotation. |
| Float:rY | The Y rotation. |
| Float:rZ | the Z rotation. |
| Returns | The object id of the newly created object. |
CreateObject( 2587, 2001.195679, 1547.113892, 14.283400, 0, 0, 96 );
Related Functions
The following functions might be useful as well, as they're related to this function in one way or another.
- DestroyObject: Destroy an object.
- IsValidObject: Checks if a certain object is vaild.
- MoveObject: Move an object.
- StopObject: Stop an object from moving.
- SetObjectPos: Set the position of an object.
- SetObjectRot: Set the rotation of an object.
- GetObjectPos: Locate an object.
- GetObjectRot: Check the rotation of an object.
- AttachObjectToPlayer: Attach an object to a player.
- CreatePlayerObject: Create an object for only one player.
- DestroyPlayerObject: Destroy a player object.
- IsValidPlayerObject: Checks if a certain player object is vaild.
- MovePlayerObject: Move a player object.
- StopPlayerObject: Stop a player object from moving.
- SetPlayerObjectPos: Set the position of a player object.
- SetPlayerObjectRot: Set the rotation of a player object.
- GetPlayerObjectPos: Locate a player object.
- GetPlayerObjectRot: Check the rotation of a player object.
- AttachPlayerObjectToPlayer: Attach a player object to a player.
