CreatePickup
From SA-MP Wiki
CreatePickup
This function does exactly the same as AddStaticPickup, except it returns a pickup ID which can be used to destroy it afterwards.
(model, type, Float:X, Float:Y, Float:Z, Virtualworld)
| model | The model of the pickup. |
| type | The pickup spawn type. |
| Float:X | The X coordinate to create the pickup at. |
| Float:Y | The Y coordinate to create the pickup at. |
| Float:Z | The Z coordinate to create the pickup at. |
| virtualworld | The virtual world ID of the pickup. Use -1 to make the pickup show in all worlds. |
| Returns | The ID of the created pickup. |
new pickup; // Create a variable to store the pickup ID in public OnGameModeInit() { pickup = CreatePickup(1242, 2, 1503.3359, 1432.3585, 10.1191, -1); // Create an armour pickup and store the ID in 'pickup' return 1; } // Later.. DestroyPickup(pickup); // Example of using the pickup ID
Related Functions
The following functions might be useful as well, as they're related to this function in one way or another.
- AddStaticPickup: Add a static pickup.
- DestroyPickup: Destroy a pickup.
Related Callbacks
The following callbacks might be useful, as they're related to this function in one way or another.
- OnPlayerPickUpPickup: Called when a player picks up a pickup.
