CreatePlayerObject
From SA-MP Wiki
CreatePlayerObject
Creates an object which will be visible to only one player. Use DestroyPlayerObject( ) to remove it.
(playerid, modelid, Float:X, Float:Y, Float:Z, Float:rX, Float:rY, Float:rZ)
| playerid | The id of the player you want to create the object for. |
| modelid | The model to create. |
| Float:X | The X coordinate. |
| Float:Y | The Y coordinate. |
| Float:Z | The Z coordinate. |
| Float:rX | The X rotation. |
| Float:rY | The Y rotation. |
| Float:rZ | The Z rotation. |
| Returns | The object id of the newly created object. |
new object; object = CreatePlayerObject( playerid, 2587, 2001.195679, 1547.113892, 14.283400, 0, 0, 96 );
Related Functions
The following functions might be useful as well, as they're related to this function in one way or another.
- DestroyPlayerObject: Destroy a player object.
- IsValidPlayerObject: Checks if a certain player object is vaild.
- MovePlayerObject: Move a player object.
- StopPlayerObject: Stop a player object from moving.
- SetPlayerObjectPos: Set the position of a player object.
- SetPlayerObjectRot: Set the rotation of a player object.
- GetPlayerObjectPos: Locate a player object.
- GetPlayerObjectRot: Check the rotation of a player object.
- AttachPlayerObjectToPlayer: Attach a player object to a player.
- CreateObject: Create an object.
- DestroyObject: Destroy an object.
- IsValidObject: Checks if a certain object is vaild.
- MoveObject: Move an object.
- StopObject: Stop an object from moving.
- SetObjectPos: Set the position of an object.
- SetObjectRot: Set the rotation of an object.
- GetObjectPos: Locate an object.
- GetObjectRot: Check the rotation of an object.
- AttachObjectToPlayer: Attach an object to a player.
