DisablePlayerRaceCheckpoint

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DisablePlayerRaceCheckpoint


Disable any initialized race checkpoints for a specific player, since you can only have one at any given time.


Parameters:
(playerid)
playeridThe player to disable the current checkpoint for.


This function does not return a specific value, it's best to simply ignore it.


public OnPlayerLeaveRaceCheckpoint(playerid)
{
    DisablePlayerRaceCheckpoint(playerid);
    return 1;
}

Related Functions

The following functions might be useful as well, as they're related to this function in one way or another.

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