EditObject
From SA-MP Wiki
Allows a player to edit an object (position and rotation) using a GUI (Graphical User Interface).
(playerid, objectid)
| playerid | The ID of the player that should edit the object. |
| objectid | The ID of the object to be edited by the player. |
| Returns | 1 on success and 0 on failure. |
new object; public OnGameModeInit() { object = CreateObject(1337, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0); } public OnPlayerCommandText(playerid, cmdtext[]) { if(!strcmp(cmdtext, "/oedit", true)) { EditObject(playerid, objectid); SendClientMessage(playerid, 0xFFFFFFFF, "SERVER: You can now edit the object!"); return 1; } return 0; }
| Note: Players can move the camera while editing by holding the sprint key (by default this is the spacebar) and moving the mouse. |
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
- CreateObject: Create an object.
- DestroyObject: Destroy an object.
- MoveObject: Move an object.
- EditPlayerObject: Edit an object.
- EditAttachedObject: Edit an attached object.
- SelectObject: Select an object.
- CancelEdit: Cancel the edition of an object.

