Floatcos
From SA-MP Wiki
[edit]
floatcos
Note: This function name starts with a lowercase letter. |
Description:
Get the cosine from a given angle. The input angle may be in radians, degrees or grades.
(Float:value, anglemode:mode=radian)
Float:value | The angle from which to get the cosine. |
anglemode | The angle mode to use, depending on the value entered. |
Return Values:
The cosine of the value entered.
Important | GTA/SA-MP use degrees for angles in most circumstances, for example GetPlayerFacingAngle. Therefore, it is most likely you'll want to use the 'degrees' angle mode, not radians.
Also note that angles in GTA are counterclockwise; 270° is East and 90° is West. South is still 180° and North still 0°/360°. |
Example Usage:
public OnGameModeInit() { printf("The cosine from 90° is %f", floatcos(90.0, degrees)); // Output: 0 return 1; }
[edit]
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
- floatsin: Get the sine from a specific angle.
- floattan: Get the tangent from a specific angle.