GetNetworkStats
From SA-MP Wiki
Gets the server's network stats and stores them in a string.
(retstr[], retstr_size)
| retstr[] | The string to store the network stats in, passed by reference. |
| retstr_size | The length of the string to be stored. |
public OnPlayerCommandText(playerid,cmdtext[]) { if(!strcmp(cmdtext, "/netstats")) { new stats[400+1]; GetNetworkStats(stats, sizeof(stats)); // get the servers networkstats ShowPlayerDialog(playerid, 0, DIALOG_STYLE_MSGBOX, "Server Network Stats", stats, "Close", ""); } return 1; }
Related Functions
The following functions may be useful, as they are related to this function in one way or another.
- GetPlayerNetworkStats: Gets a player networkstats and saves it into a string.
