GetPlayerCameraFrontVector

From SA-MP Wiki

Jump to: navigation, search


GetPlayerCameraFrontVector was added in SA-MP 0.3a This function was added in SA-MP 0.3a and will not work in earlier versions!


This function will return the current direction of player's aiming in 3-D space, the coords are relative to the camera position, see GetPlayerCameraPos.

Image:32px-Ambox_warning_orange.png Note: In 0.3a the camera front vector is only obtainable when player is inside a rhino, S.W.A.T tank, fire truck, or on foot.

Since 0.3b the camera data can be obtained when the player is in any vehicle or on foot.


Parameters:
(playerid, &Float:x, &Float:y, &Float:z)
playeridThe ID of the player you want to obtain the camera front vector of
Float:xA float to store the X coordinate, passed by reference.
Float:yA float to store the Y coordinate, passed by reference.
Float:zA float to store the Z coordinate, passed by reference.


// A simple command to manipulate this vector using the
// positions from GetPlayerCameraPos. This command will create
// a hydra missile in the direction of where the player is looking.
public OnPlayerCommandText(playerid, cmdtext[])
{
	if (!strcmp(cmdtext, "/test camera vector"))
	{
		new
			Float:fPX, Float:fPY, Float:fPZ,
			Float:fVX, Float:fVY, Float:fVZ,
			Float:object_x, Float:object_y, Float:object_z;
 
		// Change me to change the scale you want. A larger scale increases the distance from the camera.
		// A negative scale will inverse the vectors and make them face in the opposite direction.
		const
			Float:fScale = 5.0;
 
		GetPlayerCameraPos(playerid, fPX, fPY, fPZ);
		GetPlayerCameraFrontVector(playerid, fVX, fVY, fVZ);
 
		object_x = fPX + floatmul(fVX, fScale);
		object_y = fPY + floatmul(fVY, fScale);
		object_z = fPZ + floatmul(fVZ, fScale);
 
		CreateObject(345, object_x, object_y, object_z, 0.0, 0.0, 0.0);
 
		return 1;
	}
 
	return 0;
}

Related Functions

The following functions may be useful, as they are related to this function in one way or another.

Personal tools