GetPlayerCameraTargetObject

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GetPlayerCameraTargetObject was added in SA-MP 0.3.7 This function was added in SA-MP 0.3.7 and will not work in earlier versions!


Description:

Allows you to retrieve the ID of the object the player is looking at.


Image:32px-Circle-style-warning.png

Important
Note

This function is disabled by default to save bandwidth. Use EnablePlayerCameraTarget to enable it for each player.


Parameters:
(playerid)
playeridThe ID of the player to check


Return Values:

The ID of the object playerid is looking at. If INVALID_OBJECT_ID (65535) is returned, playerid isn't looking at any object.


Example Usage:

new globalObjectID;
public OnGameModeInit()
{
    globalObjectID = CreateObject(1337, 0.0, 0.0, 3.0, 0.0, 0.0, 0.0);
    return 1;
}
 
public OnPlayerCommandText(playerid, cmdtext[])
{
    if(!strcmp(cmdtext, "/check", true))
    {
        new objectid = GetPlayerCameraTargetObject(playerid);
        if(objectid == globalObjectID)
        {
             SendClientMessage(playerid, -1, "You're looking at your object.");
        }
        else if(objectid == INVALID_OBJECT_ID) // INVALID_OBJECT_ID = 65535
        {
             SendClientMessage(playerid, -1, "You're not looking at any object.");
        }
        return 1;
    }
    return 0;
}

Related Functions

The following functions may be useful, as they are related to this function in one way or another.

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