GetPlayerFacingAngle

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GetPlayerFacingAngle


Get the angle of the player's current view. This could be handy if you want to spawn an object in front of a player.


Parameters:
(playerid,Float:Angle)
playeridThe player you want to know the angle of.
Float:AngleThe variable to store the angle in, passed by reference.


This function does not return a specific value, it's best to simply ignore it.


new Float:Angle;
GetPlayerFacingAngle(playerid, Angle);
if(Angle == 180.0)  SendClientMessage(playerid, 0x8DC6FFFF, "You are facing South!");

Related Functions

The following functions might be useful as well, as they're related to this function in one way or another.

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