GetPlayerObjectRot

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Description:

Use this function to get the object's current rotation. The rotation is saved by reference in three RotX/RotY/RotZ variables.


Parameters:
(playerid, objectid, &Float:RotX, &Float:RotY, &Float:RotZ)
playeridThe player you associated this object to.
objectidThe objectid of the object you want to get the rotation from.
Float:XThe variable to store the X rotation, passed by reference.
Float:YThe variable to store the Y rotation, passed by reference.
Float:ZThe variable to store the Z rotation, passed by reference.


Return Values:

This function does not return any specific values.
  • The object's rotation is stored in the specified variables.


Example Usage:

GetPlayerObjectRot(playerid, objectid, RotX, RotY, RotZ);

Related Functions

The following functions may be useful, as they are related to this function in one way or another.


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