GetPlayerState

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Get a player's current state


Parameters:
(playerid)
playeridThe ID of the player to get the current state of.


ReturnsThe player's current state as an integer.


public OnPlayerDeath(playerid, killerid, reason)
{
    new playerState = GetPlayerState(killerid); // Get the killer's state
 
    if (playerState == PLAYER_STATE_PASSENGER || playerState == PLAYER_STATE_DRIVER) // If the killer was in a vehicle
    {
        //It's a driveby, take some money
        GivePlayerMoney(killerid, -10000);
    }
    return 1;
}

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