GetPlayerState

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Description:

Get a player's current state.


Parameters:
(playerid)
playeridThe ID of the player to get the current state of.


Return Values:

The player's current state as an integer.


Example Usage:

public OnPlayerDeath(playerid, killerid, reason)
{
    new playerState = GetPlayerState(killerid); // Get the killer's state
 
    if(playerState == PLAYER_STATE_DRIVER) // If the killer was in a vehicle
    {
        //It's a driver drive-by, take some money
        GivePlayerMoney(killerid, -10000);
    }
    return 1;
}

Related Functions

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Related Callbacks

The following callbacks might be useful, as they're related to this function in one way or another.

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