From SA-MP Wiki
Interpolate a player's camera's 'look at' point between two coordinates with a set speed. Can be be used with
InterpolateCameraPos.
| This function was added in SA-MP 0.3e and will not work in earlier versions!
|
Parameters:(playerid, Float:FromX, Float:FromY, Float:FromZ, Float:ToX, Float:ToY, Float:ToZ, time, cut = CAMERA_CUT)
| playerid | The ID of the player the camera should be moved for |
| Float:FromX | The X position the camera should start to move from |
| Float:FromY | The Y position the camera should start to move from |
| Float:FromZ | The Z position the camera should start to move from |
| Float:ToX | The X position the camera should move to |
| Float:ToY | The Y position the camera should move to |
| Float:ToZ | The Z position the camera should move to |
| time | Time in milliseconds to complete interpolation |
| cut | The 'jumpcut' to use. Defaults to CAMERA_CUT (pointless). Set to CAMERA_MOVE for interpolation. |
| Returns | This function doesn't return a specific value |
public OnPlayerCommandText(playerid, cmdtext[])
{
if(!strcmp(cmdtext, "/rotateme", true))
{
TogglePlayerSpectating(playerid, 1);
InterpolateCameraLookAt(playerid, 50.0, 50.0, 10.0, -50.0, 50.0, 10.0, 10000, CAMERA_MOVE);
// x1 y1 z1 x2 y2 z2
// The camera starts off looking at (x1, y1, z1). It will then rotate and after
// 10000 milliseconds (10 seconds) it will be looking at (x2, y2, z2).
return 1;
}
return 0;
}
Related Functions
The following functions may be useful, as they are related to this function in one way or another.