From SA-MP Wiki
Move a player's camera from one position to another, within the set time. Useful for scripted cut scenes
| This function was added in SA-MP 0.3e and will not work in earlier versions!
|
Parameters:(playerid, Float:FromX, Float:FromY, Float:FromZ, Float:ToX, Float:ToY, Float:ToZ, time, cut = CAMERA_CUT)
| playerid | The ID of the player the camera should be moved for |
| Float:FromX | The X position the camera should start to move from |
| Float:FromY | The Y position the camera should start to move from |
| Float:FromZ | The Z position the camera should start to move from |
| Float:ToX | The X position the camera should move to |
| Float:ToY | The Y position the camera should move to |
| Float:ToZ | The Z position the camera should move to |
| cut | The jumpcut to use. Defaults to CAMERA_CUT. Set to CAMERA_MOVE for a smooth movement |
| Returns | This function doesn't return a specific value |
| Notes:
|
public OnPlayerCommandText(playerid, cmdtext[])
{
if(!strcmp(cmdtext, "/moveme", true))
{
TogglePlayerSpectating(playerid, 1);
InterpolateCameraPos(playerid, 0.0, 0.0, 10.0, 1000.0, 1000.0, 30.0, 10000, CAMERA_MOVE);
//Move the player's camera from point A to B in 10000 milliseconds (10 seconds).
return 1;
}
return 0;
}
Related Functions
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