IsPlayerConnected

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Image:Light_bulb_icon.png Tip: This function can be omitted in a lot of cases. Many other functions already have some sort of connection check built in.


This function can be used to check if a player is connected to the server via SA:MP.


Parameters:
(playerid)
playeridThe playerid you would like to check.


ReturnsReturns true if the player is connected and false if the player is not.


if(!IsPlayerConnected(3)) SendClientMessageToAll(0xFFFFFFFF, "SERVER: I miss ID 3 :(");

Related Functions

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Related Callbacks

The following callbacks might be useful, as they're related to this function in one way or another.

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