IsPlayerInCheckpoint

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IsPlayerInCheckpoint


Check if the player is currently inside a checkpoint, this could be used for properties or teleport points for example.


Parameters:
(playerid)
playeridThe player you want to know the status of.


Returnsfalse if player isn't in his checkpoint else true


if (IsPlayerInCheckpoint(playerid))
{
  SetPlayerHealth(playerid, 100.0);
}

Related Functions

The following functions might be useful as well, as they're related to this function in one way or another.

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