IsPlayerStreamedIn
From SA-MP Wiki
IsPlayerStreamedIn
Warning: This function was added in SA-MP version 0.3. It is not available in previous versions.
Checks if a player is streamed in another player's client.
(playerid, forplayerid)
| playerid | The ID of the player to check is streamed in. |
| forplayerid | The ID of the player to check if playerid is streamed in for. |
| Returns | 1 if the player is streamed in, otherwise 0. |
Important Note: Players aren't streamed in on their own client, so if playerid is the same as forplayerid it willl return false!
if(IsPlayerStreamedIn(playerid, 0)) SendClientMessage(playerid, COLOR_WHITE, "ID 0 can see you.");
Related Functions
The following functions might be useful as well, as they're related to this function in one way or another.
- IsVehicleStreamedIn: Checks if a vehicle is streamed in for a player.
Related Callbacks
The following callbacks might be useful, as they're related to this function in one way or another.
- OnPlayerStreamIn: Called when a player streams in for another player.
- OnPlayerStreamOut: Called when a player streams out for another player.
- OnVehicleStreamIn: Called when a vehicle streams in for a player.
- OnVehicleStreamOut: Called when a vehicle streams out for a player.
