IsValidPlayerObject
From SA-MP Wiki
IsValidPlayerObject
Checks if the given objectid is valid for the given player.
(playerid, objectid)
| playerid | The player you associated this object to. |
| objectid | The objectid you want to validate. |
| Returns | 1 if the object exists, 0 if not. |
if(IsValidPlayerObject(playerid, objectid)) DestroyPlayerObject(playerid, objectid);
Related Functions
The following functions might be useful as well, as they're related to this function in one way or another.
- CreatePlayerObject: Create an object for only one player.
- DestroyPlayerObject: Destroy a player object.
- MovePlayerObject: Move a player object.
- StopPlayerObject: Stop a player object from moving.
- SetPlayerObjectPos: Set the position of a player object.
- SetPlayerObjectRot: Set the rotation of a player object.
- GetPlayerObjectPos: Locate a player object.
- GetPlayerObjectRot: Check the rotation of a player object.
- AttachPlayerObjectToPlayer: Attach a player object to a player.
- CreateObject: Create an object.
- DestroyObject: Destroy an object.
- IsValidObject: Checks if a certain object is vaild.
- MoveObject: Move an object.
- StopObject: Stop an object from moving.
- SetObjectPos: Set the position of an object.
- SetObjectRot: Set the rotation of an object.
- GetObjectPos: Locate an object.
- GetObjectRot: Check the rotation of an object.
- AttachObjectToPlayer: Attach an object to a player.
