Limits

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SA:MP has certain limitations, below is a table of most limits that are in SA:MP.

Script Property 0.3.7
Players 1000
Vehicles ✝✝ 2000
Vehicle Models Unlimited **
Objects ✝✝ 1000
Virtual Worlds 2,147,483,647
Interiors 255
Map Icons ✝✝ 100
Race Checkpoints ✝✝ 1
Checkpoints ✝✝ 1
Pickups ✝✝ 4096
Global 3D Labels ✝✝ 1024
Per-player 3D Text Labels ✝✝ 1024
Chat Bubble String 144 characters
SetObjectMaterialText,SetPlayerObjectMaterialText Text length 2048 characters
Gangzones 1024
Menus 128
Attached player objects 10
Player Variables 800
Actors (since 0.3.7) ✝✝ 1000
Server Property 0.3.7
Gamemodes 16
Filterscripts 16
Text Input (Chat/Commands) 128 cells (512 bytes)
Text Output (Chat/Commands) 144 cells (576 bytes)
Name Length (SetPlayerName) 24 characters
Textdraws 0.3.7
String Length 1024 characters ***
Shown In A Single Client's Screen 2048 + 256 ✝
Shown In A Single Client's Screen (sprites) 100
Created Serverwise (Global) 2048
Created Serverwise (Per-Player) 256
Dialogs 0.3.7
Dialog IDs 32767
Info (Main text) 4096
Caption 64
Input Text Box (DIALOG_STYLE_INPUT/PASSWORD) 128
Tab List Columns (DIALOG_STYLE_TABLIST(_HEADERS)) 4
Tab List Column Characters (DIALOG_STYLE_TABLIST(_HEADERS)) 128
Tab List Row Characters (DIALOG_STYLE_TABLIST(_HEADERS)) 256

Notes:

  • (**) Although the vehicle model limit in 0.3 is unlimited, if you use a large amount of vehicle models, you may notice parts of your mode become framey as vehicle models are dynamically loaded/unloaded. Keeping the number of vehicle models below 150 is a good idea.
  • (***) Although the textdraw string limit is 1024 characters, if colour codes (e.g. ~r~) are used beyond the 255th character it may crash the client.
  • (✝) It is possible to show all Textdraws at the same time for one player, however this is not recommended.
  • (✝✝) To circumvent these limits, it is possible to use a streamer. Streamers work by only creating the objects/vehicles etc. that are close to players. See here (vehicles and actors not supported, but there are streamers out there for those).
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