Limits

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SA:MP has limits for a lot of things. Here's a brief explaination of almost all of the most common limits that are in SA:MP. Note the 'text I/O' value - that is for the text that is sent to the client, and that is used on OnPlayerCommandText.

Script Property Max Limit
Players 500
Vehicles 2000
Vehicle Models Unlimited *
Global Objects 254
Per-Player Objects 254
Virtual Worlds 2,147,483,647
Map Icons 100
Race Checkpoints 1
Checkpoints 1
Script Property Dynamic Limit
Pickups 2048
3D Labels Global 1024
3D Labels Per-player 1024
Chat Bubble String 144 characters
Gangzones 1024
Menus 128
Server Property Limit
Gamemodes 16
Filterscripts 16
Text I/O 128 cells (512 bytes)
Name Length 20 characters.
Textdraws Limit
String Length 1024 characters
Shown In A Single Client's Screen 92
Created Serverwise 2048

Notes:

  • (*) Although the vehicle model limit in 0.3 is unlimited, if you use a large amount of vehicle models, you may notice parts of your mode become framey as vehicle models are dynamically loaded/unloaded. Keeping the number of vehicle models below 150 is a good idea.

Note: The limits below are for 0.2X and should be ignored if you run the latest version of SA-MP.

Script Property Max Limit
Players 200
Vehicles 700
Vehicle Models 127
Objects 150 - 250
Virtual Worlds 256
Map Icons 32
Race Checkpoints 1
Checkpoints 1
Script Property Dynamic Limit
Pickups 400
Gangzones 1024
Menus 128
Server Property Limit
Gamemodes 16
Filterscripts 16
Text I/O 128 cells (512 bytes)
Name Length 16 characters.
Textdraws Limit
String Length 256 characters
Shown In A Single Client's Screen 92
Created Serverwise 1024
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