MoveObject
From SA-MP Wiki
MoveObject
This function can be used to move an object in an animated (slow) way. If you let the object move slowly you can move the players on/under/in the object with it.
(objectid, Float:X, Float:Y, Float:Z, Float:Speed)
| objectid | The objectid you want to move. |
| Float:X | The new X coordinate. |
| Float:Y | The new Y coordinate. |
| Float:Z | The new Z coordinate. |
| Float:Speed | The speed of which the object will be moved with. |
| Returns | The time it will take for the object to move in milliseconds. |
new obj; // Somewhere at the top of your script public OnGameModeInit() { obj = CreateObject(980, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0); return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if(strcmp(cmdtext, "/moveobject", true) == 0) { new string[50]; new movetime = MoveObject(obj, 0, 0, 10, 2.00); format(string, sizeof(string), "Object will finish moving in %d milliseconds", movetime); SendClientMessage(playerid, 0xFF000000, string); return 1; } return 0; }
Related Functions
The following functions might be useful as well, as they're related to this function in one way or another.
- CreateObject: Create an object.
- DestroyObject: Destroy an object.
- IsValidObject: Checks if a certain object is vaild.
- StopObject: Stop an object from moving.
- SetObjectPos: Set the position of an object.
- SetObjectRot: Set the rotation of an object.
- GetObjectPos: Locate an object.
- GetObjectRot: Check the rotation of an object.
- AttachObjectToPlayer: Attach an object to a player.
- CreatePlayerObject: Create an object for only one player.
- DestroyPlayerObject: Destroy a player object.
- IsValidPlayerObject: Checks if a certain player object is vaild.
- MovePlayerObject: Move a player object.
- StopPlayerObject: Stop a player object from moving.
- SetPlayerObjectPos: Set the position of a player object.
- SetPlayerObjectRot: Set the rotation of a player object.
- GetPlayerObjectPos: Locate a player object.
- GetPlayerObjectRot: Check the rotation of a player object.
- AttachPlayerObjectToPlayer: Attach a player object to a player.
Related Callbacks
The following callbacks might be useful, as they're related to this function in one way or another.
- OnObjectMoved: Called when an object stops moving.
