MovePlayerObject
From SA-MP Wiki
MovePlayerObject
This function can be used to move an object in an animated (slow) way. If you let the object move slowly you can move the players on/under/in the object with it.
(playerid, objectid, Float:X, Float:Y, Float:Z, Float:Speed)
| playerid | The player you associated this object to. |
| objectid | The objectid you want to move. |
| Float:X | The new X coordinate. |
| Float:Y | The new Y coordinate. |
| Float:Z | The new Z coordinate. |
| Float:Speed | The speed of which the object will be moved with. |
This function does not return a specific value.
MovePlayerObject( playerid, objectid, 2001.195679, 1547.113892, 10 );
Related Functions
The following functions might be useful as well, as they're related to this function in one way or another.
- CreatePlayerObject: Create an object for only one player.
- DestroyPlayerObject: Destroy a player object.
- IsValidPlayerObject: Checks if a certain player object is vaild.
- StopPlayerObject: Stop a player object from moving.
- SetPlayerObjectPos: Set the position of a player object.
- SetPlayerObjectRot: Set the rotation of a player object.
- GetPlayerObjectPos: Locate a player object.
- GetPlayerObjectRot: Check the rotation of a player object.
- AttachPlayerObjectToPlayer: Attach a player object to a player.
- CreateObject: Create an object.
- DestroyObject: Destroy an object.
- IsValidObject: Checks if a certain object is vaild.
- MoveObject: Move an object.
- StopObject: Stop an object from moving.
- SetObjectPos: Set the position of an object.
- SetObjectRot: Set the rotation of an object.
- GetObjectPos: Locate an object.
- GetObjectRot: Check the rotation of an object.
- AttachObjectToPlayer: Attach an object to a player.
