Samp objects

From SA-MP Wiki

(Redirected from Objects 0.3c)
Jump to: navigation, search
Samp objects was added in SA-MP 0.3c This custom objects feature was added in SA-MP 0.3c and will not work in earlier versions!


Description:

This page contains a list of the custom objects added to SA:MP in the 0.3c, 0.3d, 0.3e, 0.3x and 0.3.7 versions. The objects were extracted, edited and/or created by Cessil, Kalcor, Matite and Micky between September 2010 and April 2015.


Image:32px-Ambox_warning_orange.png

Note

If you wish to see images of all SA-MP objects, visit the GTA San Andreas and SA-MP object model IDs made by Prineside DevTools.


Image:32px-Ambox_warning_orange.png

Note

SA-MP and Custom object ID usage:
  • 18631 to 19999 (1369 total) reserved for SAMP.IDE
  • 11682 to 12799 (1118 total) reserved for SAMP.IDE
  • 15065 to 15999 (935 total) reserved for CUSTOM.IDE


No Model File

18631NoModelFile


Blank Object - Useful for AttachCameraToObject, invisible pickups etc.

19300blankmodel


Contents

Objects added in 0.3c RC1

The objects below were added in 0.3c RC1.

Holding Objects

18632FishingRod
18633GTASAWrench1
18634GTASACrowbar1
18635GTASAHammer1
18636PoliceCap1
18637PoliceShield1
18638HardHat1
18639BlackHat1
18640Hair1
18641Flashlight1
18642Taser1
18643LaserPointer1
18644Screwdriver1
18645MotorcycleHelmet1


Lights

18646PoliceLight1
18647RedNeonTube1
18648BlueNeonTube1
18649GreenNeonTube1
18650YellowNeonTube1
18651PinkNeonTube1
18652WhiteNeonTube1
18653DiscoLightRed
18654DiscoLightGreen
18655DiscoLightBlue
18656LightBeamWhite
18657LightBeamRed
18658LightBeamBlue


Spray Tags

18659SprayTag1
18660SprayTag2
18661SprayTag3
18662SprayTag4
18663SprayTag5
18664SprayTag6
18665SprayTag7
18666SprayTag8
18667SprayTag9


Particle Effects

18668blood_heli
18669boat_prop
18670camflash
18671carwashspray
18672cementp
18673cigarette_smoke
18674cloudfast
18675coke_puff
18676coke_trail
18677exhale
18678explosion_barrel
18679explosion_crate
18680explosion_door
18681explosion_fuel_car
18682explosion_large
18683explosion_medium
18684explosion_molotov
18685explosion_small
18686explosion_tiny
18687extinguisher
18688fire
18689fire_bike+
18690fire_car
18691fire_large
18692fire_med
18693Flame99
18694flamethrower
18695gunflash
18696gunsmoke
18697heli_dust
18698insects
18699jetpack
18700jetthrust
18701molotov_flame
18702nitro
18703overheat_car
18704overheat_car_elec
18705petrolcan
18706prt_blood
18707prt_boatsplash
18708prt_bubble
18709prt_cardebris
18710prt_collisionsmoke
18711prt_glass
18712prt_gunshell
18713prt_sand2
18714prt_sand
18715prt_smoke_huge
18716prt_smoke_expand
18717prt_spark
18718prt_spark_2
18719prt_wake
18720prt_watersplash
18721prt_wheeldirt
18722puke
18723riot_smoke
18724shootlight
18725smoke30lit
18726smoke30m
18727smoke50lit
18728smoke_flare
18729spraycan
18730tank_fire
18731teargas99
18732teargasAD
18733tree_hit_fir
18734tree_hit_palm
18735vent2
18736vent
18737wallbust
18738water_fnt_tme
18739water_fountain
18740water_hydrant
18741water_ripples
18742water_speed
18743water_splash
18744water_splash_big
18745water_splsh_sml
18746water_swim
18747waterfall_end
18748WS_factorysmoke


SA:MP Logos

18749SAMPLogoSmall
18750SAMPLogoBig


Land Masses

18751IslandBase1
18752Volcano


Base Sections

18753Base125mx125m1
18754Base250mx250m1


Elevator from VC

18755VCElevator1
18756ElevatorDoor1
18757ElevatorDoor2
18758VCElevatorFront1


DM Cages

18759DMCage1
18760DMCage2


Racing

18761RaceFinishLine1


Parkour

18762Concrete1mx1mx5m
18763Concrete3mx3mx5m
18764Concrete5mx5mx5m
18765Concrete10mx10mx5m
18766Concrete10mx1mx5m
18767ConcreteStair1


Sky Diving Platforms

18768SkyDivePlatform1
18769SkyDivePlatform1a
18770SkyDivePlatform1b
18771SpiralStair1


Tunnel Sections

18772TunnelSection1
18773TunnelJoinSection1
18774TunnelJoinSection2
18775TunnelJoinSection3
18776TunnelJoinSection4
18777TunnelSpiral1


Ramps

18778RampT1
18779RampT2
18780RampT3
18781MeshRampBig
18782CookieRamp1
18783FunBoxTop1
18784FunBoxRamp1
18785FunBoxRamp2
18786FunBoxRamp3
18787FunBoxRamp4


Modular Road Sections

18788MRoad40m
18789MRoad150m
18790MRoadBend180Deg1
18791MRoadBend45Deg
18792MRoadTwist15DegL
18793MRoadTwist15DegR
18794MRoadBend15Deg1
18795MRoadBend15Deg2
18796MRoadBend15Deg3
18797MRoadBend15Deg4
18798MRoadB45T15DegL
18799MRoadB45T15DegR
18800MRoadHelix1
18801MRoadLoop1


Modular Bridge Sections

18802MBridgeRamp1
18803MBridge150m1
18804MBridge150m2
18805MBridge150m3
18806MBridge150m4
18807MBridge75mHalf


Tubes and Funnels

18808Tube50m1
18809Tube50mGlass1
18810Tube50mBulge1
18811Tube50mGlassBulge1
18812Tube50mFunnel1
18813Tube50mGlassFunnel1
18814Tube50mFunnel2
18815Tube50mFunnel3
18816Tube50mFunnel4
18817Tube50mTSection1
18818Tube50mGlassT1
18819Tube50mPlus1
18820Tube50mGlassPlus1
18821Tube50m45Bend1
18822Tube50mGlass45Bend1
18823Tube50m90Bend1
18824Tube50mGlass90Bend1
18825Tube50m180Bend1
18826Tube50mGlass180Bend
18827Tube100m2
18828SpiralTube1
18829RTexturetube
18830RTexturebridge
18831RT25mBend90Tube1
18832RT25mBend180Tube1
18833RT50mBend45Tube1
18834RT50mBend180Tube1
18835RBFunnel
18836RBHalfpipe
18837RB25mBend90Tube
18838RB25mBend180Tube
18839RB50mBend45Tube
18840RB50mBend90Tube
18841RB50mBend180Tube
18842RB50mTube


Spheres

18843GlassSphere1
18844WaterUVAnimSphere1
18845RTexturesphere


More Stuff

18846BigCesar (removed in SA-MP 0.3d RC3-3)
18847HugeHalfPipe1
18848SamSiteNonDynamic
18849ParaDropNonDynamic
18850HeliPad1


Objects added in 0.3c RC2 and RC3 - 154 Objects

18851TubeToRoad1
18852Tube100m1
18853Tube100m45Bend1
18854Tube100m90Bend1
18855Tube100m180Bend1
18856Cage5mx5mx3m
18857Cage20mx20mx10m
18858FoamHoop1
18859QuarterPipe1
18860skyscrpunbuilt2
18861scaffoldlift
18862GarbagePileRamp1
18863SnowArc1
18864FakeSnow1
18865MobilePhone1
18866MobilePhone2
18867MobilePhone3
18868MobilePhone4
18869MobilePhone5
18870MobilePhone6
18871MobilePhone7
18872MobilePhone8
18873MobilePhone9
18874MobilePhone10
18875Pager1
18876BigGreenGloop1
18877FerrisWheelBit
18878FerrisBaseBit
18879FerrisCageBit
18880SpeedCamera1
18881SkyDivePlatform2
18882HugeBowl1
18883HugeBowl2
18884HugeBowl3
18885GunVendingMachine1
18886ElectroMagnet1
18887ForceField1
18888ForceField2
18889ForceField3
18890Rake1
18891Bandana1
18892Bandana2
18893Bandana3
18894Bandana4
18895Bandana5
18896Bandana6
18897Bandana7
18898Bandana8
18899Bandana9
18900Bandana10
18901Bandana11
18902Bandana12
18903Bandana13
18904Bandana14
18905Bandana15
18906Bandana16
18907Bandana17
18908Bandana18
18909Bandana19
18910Bandana20
18911Mask1
18912Mask2
18913Mask3
18914Mask4
18915Mask5
18916Mask6
18917Mask7
18918Mask8
18919Mask9
18920Mask10
18921Beret1
18922Beret2
18923Beret3
18924Beret4
18925Beret5
18926Hat1
18927Hat2
18928Hat3
18929Hat4
18930Hat5
18931Hat6
18932Hat7
18933Hat8
18934Hat9
18935Hat10
18936Helmet1
18937Helmet2
18938Helmet3
18939CapBack1
18940CapBack2
18941CapBack3
18942CapBack4
18943CapBack5
18944HatBoater1
18945HatBoater2
18946HatBoater3
18947HatBowler1
18948HatBowler2
18949HatBowler3
18950HatBowler4
18951HatBowler5
18952BoxingHelmet1
18953CapKnit1
18954CapKnit2
18955CapOverEye1
18956CapOverEye2
18957CapOverEye3
18958CapOverEye4
18959CapOverEye5
18960CapRimUp1
18961CapTrucker1
18962CowboyHat2
18963CJElvisHead
18964SkullyCap1
18965SkullyCap2
18966SkullyCap3
18967HatMan1
18968HatMan2
18969HatMan3
18970HatTiger1
18971HatCool1
18972HatCool2
18973HatCool3
18974MaskZorro1
18975Hair2
18976MotorcycleHelmet2
18977MotorcycleHelmet3
18978MotorcycleHelmet4
18979MotorcycleHelmet5
18980Concrete1mx1mx25m
18981Concrete1mx25mx25m
18982Tube100m3
18983Tube100m4
18984Tube100m5
18985Tube100m6
18986TubeToPipe1
18987Tube25m1
18988Tube25mCutEnd1
18989Tube25m45Bend1
18990Tube25m90Bend1
18991Tube25m180Bend1
18992Tube10m45Bend1
18993Tube10m90Bend1
18994Tube10m180Bend1
18995Tube5m1
18996Tube5m45Bend1
18997Tube1m1
18998Tube200m1
18999Tube200mBendy1
19000Tube200mBulge1
19001VCWideLoop1
19002FireHoop1
19003LAOfficeFloors1
19004RoundBuilding1
19005RampT4
19006GlassesType1
19007GlassesType2
19008GlassesType3
19009GlassesType4
19010GlassesType5
19011GlassesType6
19012GlassesType7
19013GlassesType8
19014GlassesType9
19015GlassesType10
19016GlassesType11
19017GlassesType12
19018GlassesType13
19019GlassesType14
19020GlassesType15
19021GlassesType16
19022GlassesType17
19023GlassesType18
19024GlassesType19
19025GlassesType20
19026GlassesType21
19027GlassesType22
19028GlassesType23
19029GlassesType24
19030GlassesType25
19031GlassesType26
19032GlassesType27
19033GlassesType28
19034GlassesType29
19035GlassesType30
19036HockeyMask1
19037HockeyMask2
19038HockeyMask3
19039WatchType1
19040WatchType2
19041WatchType3
19042WatchType4
19043WatchType5
19044WatchType6
19045WatchType7
19046WatchType8
19047WatchType9
19048WatchType10
19049WatchType11
19050WatchType12
19051WatchType13
19052WatchType14
19053WatchType15


Objects added in 0.3c RC4 (109 Objects)

19054XmasBox1
19055XmasBox2
19056XmasBox3
19057XmasBox4
19058XmasBox5
19059XmasOrb1
19060XmasOrb2
19061XmasOrb3
19062XmasOrb4
19063XmasOrb5
19064SantaHat1
19065SantaHat2
19066SantaHat3
19067HoodyHat1
19068HoodyHat2
19069HoodyHat3
19070WSDown1
19071WSStraight1
19072WSBend45Deg1
19073WSRocky1
19074Cage20mx20mx10mv2
19075Cage5mx5mx3mv2
19076XmasTree1
19077Hair3
19078TheParrot1
19079TheParrot2
19080LaserPointer2
19081LaserPointer3
19082LaserPointer4
19083LaserPointer5
19084LaserPointer6
19085EyePatch1
19086ChainsawDildo1
19087Rope1
19088Rope2
19089Rope3
19090PomPomBlue
19091PomPomRed
19092PomPomGreen
19093HardHat2
19094BurgerShotHat1
19095CowboyHat1
19096CowboyHat3
19097CowboyHat4
19098CowboyHat5
19099PoliceCap2
19100PoliceCap3
19101ArmyHelmet1
19102ArmyHelmet2
19103ArmyHelmet3
19104ArmyHelmet4
19105ArmyHelmet5
19106ArmyHelmet6
19107ArmyHelmet7
19108ArmyHelmet8
19109ArmyHelmet9
19110ArmyHelmet10
19111ArmyHelmet11
19112ArmyHelmet12
19113SillyHelmet1
19114SillyHelmet2
19115SillyHelmet3
19116PlainHelmet1
19117PlainHelmet2
19118PlainHelmet3
19119PlainHelmet4
19120PlainHelmet5
19121BollardLight1
19122BollardLight2
19123BollardLight3
19124BollardLight4
19125BollardLight5
19126BollardLight6
19127BollardLight7
19128DanceFloor1
19129DanceFloor2
19130ArrowType1
19131ArrowType2
19132ArrowType3
19133ArrowType4
19134ArrowType5
19135EnExMarker1
19136Hair4
19137CluckinBellHat1
19138PoliceGlasses1
19139PoliceGlasses2
19140PoliceGlasses3
19141SWATHelmet1
19142SWATArmour1
19143PinSpotLight1
19144PinSpotLight2
19145PinSpotLight3
19146PinSpotLight4
19147PinSpotLight5
19148PinSpotLight6
19149PinSpotLight7
19150PinSpotLight8
19151PinSpotLight9
19152PinSpotLight10
19153PinSpotLight11
19154PinSpotLight12
19155PinSpotLight13
19156PinSpotLight14
19157MetalLightBars1
19158MetalLightBars2
19159MirrorBall1
19160HardHat3
19161PoliceHat1
19162PoliceHat2
19163GimpMask1
19901animtube


Objects added in 0.3c RC5 (143 Objects)

19164GTASAMap1
19165GTASAMap2
19166GTASAMap3
19167GTASAMap4
19168GTASAMap5
19169GTASAMap6
19170GTASAMap7
19171GTASAMap8
19172SAMPPicture1
19173SAMPPicture2
19174SAMPPicture3
19175SAMPPicture4
19176LSOffice1Door1
19177MapMarkerNew1
19178MapMarkerNew2
19179MapMarkerNew3
19180MapMarkerNew4
19181MapMarkerNew5
19182MapMarkerNew6
19183MapMarkerNew7
19184MapMarkerNew8
19185MapMarkerNew9
19186MapMarkerNew10
19187MapMarkerNew11
19188MapMarkerNew12
19189MapMarkerNew13
19190MapMarkerNew14
19191MapMarkerNew15
19192MapMarkerNew16
19193MapMarkerNew17
19194MapMarkerNew18
19195MapMarkerNew19
19196MapMarkerNew20
19197EnExMarker2
19198EnExMarker3
19200PoliceHelmet1
19201MapMarker1
19202MapMarker2
19203MapMarker3
19204MapMarker4
19205MapMarker5
19206MapMarker6
19207MapMarker7
19208MapMarker8
19209MapMarker9
19210MapMarker10
19211MapMarker11
19212MapMarker12
19213MapMarker13
19214MapMarker14
19215MapMarker15
19216MapMarker16
19217MapMarker17
19218MapMarker18
19219MapMarker19
19220MapMarker20
19221MapMarker21
19222MapMarker22
19223MapMarker23
19224MapMarker24
19225MapMarker25
19226MapMarker26
19227MapMarker27
19228MapMarker28
19229MapMarker29
19230MapMarker30
19231MapMarker31
19232MapMarker32
19233MapMarker33
19234MapMarker34
19235MapMarker35
19236MapMarker36
19237MapMarker37
19238MapMarker38
19239MapMarker39
19240MapMarker40
19241MapMarker41
19242MapMarker42
19243MapMarker43
19244MapMarker44
19245MapMarker45
19246MapMarker46
19247MapMarker47
19248MapMarker48
19249MapMarker49
19250MapMarker50
19251MapMarker51
19252MapMarker52
19253MapMarker53
19254MapMarker54
19255MapMarker55
19256MapMarker56
19257MapMarker57
19258MapMarker58
19259MapMarker59
19260MapMarker60
19261MapMarker61
19262MapMarker62
19263MapMarker63
19264MapMarker1a
19265MapMarker1b
19266MapMarker31a
19267MapMarker31b
19268MapMarker31c
19269MapMarker31d
19270MapMarkerFire1
19271MapMarkerLight1
19272DMCage3
19273KeypadNonDynamic
19274Hair5
19275SAMPLogo2
19276SAMPLogo3
19277LiftType1
19278LiftPlatform1
19279LCSmallLight1
19280CarRoofLight1
19281PointLight1
19282PointLight2
19283PointLight3
19284PointLight4
19285PointLight5
19286PointLight6
19287PointLight7
19288PointLight8
19289PointLight9
19290PointLight10
19291PointLight11
19292PointLight12
19293PointLight13
19294PointLight14
19295PointLight15
19296PointLight16
19297PointLight17
19298PointLight18
19299PointLightMoon1


Bridge from GTALC

Image:objects-icon-32px.png The following objects (19300 to 19307) were removed in SA:MP 0.3d.


19300bridge_liftsec
19301subbridge01
19302subbridge07
19303subbridge19
19304subbridge20
19305subbridge_lift
19306verticalift_bridg2
19307verticalift_bridge


Objects added in 0.3d RC3-3 (4 Objects)

Image:objects-icon-32px.png The following objects (19301 to 19304) were added in SA-MP 0.3d and are not supplied with earlier versions!


19301mp_sfpd_nocell
19302pd_jail_door01
19303pd_jail_door02
19304pd_jail_door_top01


Objects added in 0.3.7 (3 Objects)

Image:objects-icon-32px.png The following objects (19305 to 19307) were added in SA-MP 0.3.7 and are not supplied with earlier versions!


19305sec_keypad2
19306kmb_goflag2
19307kmb_goflag3


Objects added in 0.3d RC3-3 (14 Objects)

Image:objects-icon-32px.png The following objects (19308 to 19321) were added in SA-MP 0.3d and are not supplied with earlier versions!


19308taxi01
19309taxi02
19310taxi03
19311taxi04
19312a51fencing
19313a51fensin
19314bullhorns01
19315deer01
19316FerrisCageBit01
19317bassguitar01
19318flyingv01
19319warlock01
19320pumpkin01
19321cuntainer


Objects added in 0.3d RC7 (16 Objects)

Image:objects-icon-32px.png The following objects (19322, 19323 and 19325 to 19338) were added in SA-MP 0.3d and are not supplied with earlier versions!


19322mallb_laW02
19323lsmall_shop01
19325lsmall_window01
193267_11_sign01
193277_11_sign02
193287_11_sign03
193297_11_sign04
19330fire_hat01
19331fire_hat02
19332Hot_Air_Balloon01
19333Hot_Air_Balloon02
19334Hot_Air_Balloon03
19335Hot_Air_Balloon04
19336Hot_Air_Balloon05
19337Hot_Air_Balloon06
19338Hot_Air_Balloon07


Objects added in 0.3d (8 objects)

Image:objects-icon-32px.png The following objects (19339 to 19346) were added in SA-MP 0.3d and are not supplied with earlier versions!


19339coffin01
19340cslab01
19341easter_egg01
19342easter_egg02
19343easter_egg03
19344easter_egg04
19345easter_egg05
19346hotdog01


Objects added in 0.3e RC1 (25 objects)

Image:objects-icon-32px.png The following objects (19347 to 19371) were added in SA-MP 0.3e RC2 and are not supplied with earlier versions!


19347badge01
19348cane01
19349monocle01
19350moustache01
19351moustache02
19352tophat01
19353wall001
19354wall002
19355wall003
19356wall004
19357wall005
19358wall006
19359wall007
19360wall008
19361wall009
19362wall010
19363wall011
19364wall012
19365wall013
19366wall014
19367wall015
19368wall016
19369wall017
19370wall018
19371wall019


Objects added in 0.3e RC3 (54 objects)

Image:objects-icon-32px.png The following objects (19372 to 19425) were added in SA-MP 0.3e RC3 and are not supplied with earlier versions!


19372wall020
19373wall021
19374wall022
19375wall023
19376wall024
19377wall025
19378wall026
19379wall027
19380wall028
19381wall029
19382wall030
19383wall031
19384wall032
19385wall033
19386wall034
19387wall035
19388wall036
19389wall037
19390wall038
19391wall039
19392wall040
19393wall041
19394wall042
19395wall043
19396wall044
19397wall045
19398wall046
19399wall047
19400wall048
19401wall049
19402wall050
19403wall051
19404wall052
19405wall053
19406wall054
19407wall055
19408wall056
19409wall057
19410wall058
19411wall059
19412wall060
19413wall061
19414wall062
19415wall063
19416wall064
19417wall065
19418handcuffs01
19419police_lights01
19420police_lights02
19421headphones01
19422headphones02
19423headphones03
19424headphones04
19425speed_bump01


Objects added in 0.3e RC4 (44 objects)

Image:objects-icon-32px.png The following objects (19426 to 19469) were added in SA-MP 0.3e RC4 and are not supplied with earlier versions!


19426wall066
19427wall067
19428wall068
19429wall069
19430wall070
19431wall071
19432wall072
19433wall073
19434wall074
19435wall075
19436wall076
19437wall077
19438wall078
19439wall079
19440wall080
19441wall081
19442wall082
19443wall083
19444wall084
19445wall085
19446wall086
19447wall087
19448wall088
19449wall089
19450wall090
19451wall091
19452wall092
19453wall093
19454wall094
19455wall095
19456wall096
19457wall097
19458wall098
19459wall099
19460wall100
19461wall101
19462wall102
19463wall103
19464wall104
19465wall105
19466window001
19467vehicle_barrier01
19468bucket01
19469scarf01


Objects added in 0.3e RC6 (5 objects)

Image:objects-icon-32px.png The following objects (19470 to 19474) were added in SA-MP 0.3e RC6 and are not supplied with earlier versions!


19470forsale01
19471forsale02
19472gasmask01
19473grassplant01
19474pokertable01


Objects added in 0.3e RC7 (31 objects)

Image:objects-icon-32px.png The following objects (19489 to 19515) were added in SA-MP 0.3e RC7 and are not supplied with earlier versions!


19475Plane001
19476Plane002
19477Plane003
19478Plane004
19479Plane005
19480Plane006
19481Plane007
19482Plane008
19483Plane009
19484landbit01_01
19485Groundbit84_SFS_01
19486burg_SFS_01
19487tophat02
19488HatBowler6
19489sfhouse1
19490sfhouse1int
19491sfhouse2
19492sfhouse2int
19493sfhouse3
19494sfhouse3int
19495sfhouse4
19496sfhouse4int
19497lvhouse1
19498lvhouse1int
19499lvhouse2
19500lvhouse2int
19501lvhouse3
19502lvhouse3int
19503lvhouse4
19504lvhouse4int
19505lshouse1
19506lshouse1int
19507lshouse2
19508lshouse2int
19509lshouse3
19510lshouse3int
19511lshouse4
19512lshouse4int
19513whitephone
19514SWATHgrey
19515SWATAgrey


Objects added in 0.3x RC2-4 (6 objects)

Image:objects-icon-32px.png The following objects (19516 to 19521) were added in SA-MP 0.3x RC2-4 and are not supplied with earlier versions!


19516Hair2_nc
19517Hair3_nc
19518Hair5_nc
19519Hair1_nc
19520pilotHat01
19521policeHat01


Objects added in 0.3.7 RC1 (265 objects)

Image:objects-icon-32px.png The following objects (19522 to 19787) were added in SA-MP 0.3.7 RC1 and are not supplied with earlier versions!


Property Icons

19522property_red
19523property_orange
19524property_yellow


Wedding Cake

19525WeddingCake1


ATM Fixed

19526ATMFixed


Halloween Stuff

19527Cauldron1
19528WitchesHat1


Modular Island (grass|sand|concrete and roads)

19529Plane125x125Grass1
19530Plane125x125Sand1
19531Plane125x125Conc1
1953215x125Road1
1953315x62_5Road1
1953415x15RoadInters1
1953515x15RoadInters2
19536Plane62_5x125Grass1
19537Plane62_5x125Sand1
19538Plane62_5x125Conc1
19539Edge62_5x62_5Grass1
19540Edge62_5x62_5Grass2
19541Edge62_5x15Grass1
19542Edge62_5x125Grass1
19543Plane62_5x15Grass1
19544Plane62_5x15Sand1
19545Plane62_5x15Conc1
19546Edge62_5x62_5Grass3
19547Hill125x125Grass1
19548Hill125x125Sand1
19549Edge62_5x32_5Grass1
19550Plane125x125Grass2
19551Plane125x125Sand2
19552Plane125x125Conc2


Extracted from Skins

19553StrawHat1
19554Beanie1
19555BoxingGloveL
19556BoxingGloveR
19557SexyMask1
19558PizzaHat1
19559HikerBackpack1


Extracted from Supermarket Items

19560MeatTray1
19561CerealBox1
19562CerealBox2
19563JuiceBox1
19564JuiceBox2
19565IceCreamBarsBox1
19566FishFingersBox1
19567IcecreamContainer1
19568IcecreamContainer2
19569MilkCarton1
19570MilkBottle1
19571PizzaBox1
19572PisshBox1
19573BriquettesBag1


Fruit

19574Orange1
19575Apple1
19576Apple2
19577Tomato1
19578Banana1


Loaf of Bread

19579BreadLoaf1


Extracted Pepperoni Pizza

19580Pizza1


Extracted from Marco's Bistro Kitchen

19581MarcosFryingPan1
19582MarcosSteak1
19583MarcosKnife1
19584MarcosSaucepan1
19585MarcosPan1
19586MarcosSpatula1


Extracted from a Stack of Plastic Trays and Edited

19587PlasticTray1


Wooden Foot Bridge

19588FootBridge1


Extracted and Edited Rubbish Skip

19589RubbishSkipEmpty1


Extracted from Woozie's Apartment

19590WooziesSword1
19591WooziesHandFan1


Extracted from a Stack of Baskets and Edited

19592ShopBasket1


SF ZomboTech Building and Lab

These objects can be used to replace the ZomboTech building in SF. The filterscript called "sf_zombotech" can be used to remove the existing GTASA map objects, replace the building, add the new lab building below the ground and add an elevator... it can be found in the "filterscripts" folder of the Windows 0.3.7 server package.

19593ZomboTechBuilding1
19594ZomboTechLab1


LS Apartments

This object can be used to replace a block of apartments in LS. The filterscript called "ls_apartments1" can be used to remove the existing GTASA map objects, replace the building, add an underground car park and elevator... it can be found in the "filterscripts" folder of the Windows 0.3.7 server package.

19595LSAppartments1


LS BeachSide

These objects are used to replace a block of apartments on the beach in LS. The apartment building now has a multiple floor interior and an underground car park. The filterscript called "ls_beachside" can be used to add an elevator... it can be found in the "filterscripts" folder of the Windows 0.3.7 server package.

Also, object ID 19596 has been moved to model ID 6391 to replace the existing GTASA building. The interior floors object (19597) and underground car park object (19800) are also created by default from lines defined in the SAMP.IPL file. This means you do not need to create these objects (building exterior, interior floors and underground car park) as they are created by default on all 0.3.7 clients. You do however need to remove the night lights object as demonstrated in the filterscript to remove some occlusion boxes inside the building that cause camera problems.

19596LSBeachSide
19597LSBeachSideInsides


SF Building 1

These objects can be used to replace a building near the hospital in SF. The filterscript called "sf_building1" can be used to remove the existing GTASA map objects and replace the building... it can be found in the "filterscripts" folder of the Windows 0.3.7 server package.

19598SFBuilding1Outside
19599SFBuilding1Inside
19600SFBuilding1Land


Snow Plow

19601SnowPlow1


Landmine Edited

19602Landmine1


Water Plane

19603WaterPlane1
19604WaterPlane2


Different Coloured EnEx Markers

19605EnExMarker4-2
19606EnExMarker4-3
19607EnExMarker4-4


Stage and Music Equipment

19608WoodenStage1
19609DrumKit1
19610Microphone1
19611MicrophoneStand1
19612GuitarAmp1
19613GuitarAmp2
19614GuitarAmp3
19615GuitarAmp4
19616GuitarAmp5
19617GoldRecord1


Safe with Seperate Door

You can use the MoveObject() function to make the safe door open and close. The "safe_animated" filterscript shows you an example of how to do it... it can be found in the "filterscripts" folder of the Windows 0.3.7 server package.

19618Safe1
19619SafeDoor1


New Police Light Bar Model

This object uses UV animation so it is visible during the day as well as night.

19620LightBar1


Extracted from Cutscene IMG and Edited

19621OilCan1
19622Broom1
19623Camera1
19624Case1
19625Ciggy1
19626Spade1
19627Wrench1


Modular Road Banked Corners

These banked road corner objects are designed to work with the modular road objects (IDs 18788 to 18807) added in the SA-MP 0.3c version.

19628MRoadBend90Banked1
19629MRoadBend90Banked2


3D Fish (Bream)

This fish object can be used with the fishing rod object (ID 18632) and the fishing animation pose. The "samp_anims" filterscript shows you an example of how to use the custom animation pose... it can be found in the "filterscripts" folder of the Windows 0.3.7 server package.

19630Fish1


Sledge Hammer

19631SledgeHammer1


Burning Logs

19632FireWood1


360 Degree Ramps

19633Ramp360Degree1
19634Ramp360Degree2
19635Ramp360Degree3


Fruit Crates

19636RedApplesCrate1
19637GreenApplesCrate1
19638OrangesCrate1
19639EmptyCrate1


Empty Shop Shelf

This empty shop shelf can be stocked with your preferred supermarket items (IDs 19560 to 19573). Three fruit crates (IDs 19636 to 19639) will fit side by side on the bottom shelf.

19640EmptyShopShelf1


Wooden Fence Section

19641FenceSection1


Half Tube Objects

The MatTubes TXD file contains different coloured textures (RedDirt1, GreenDirt1, BlueDirt1, YellowDirt1 and PurpleDirt1) that can be used to re-colour the tubes below by using the SetObjectMaterial or SetPlayerObjectMaterial functions. Re-colouring the tubes this way preserves the shading (the vertex colours and vertex illumination).

The tubes are available in three sizes... normal (100%), medium (50%) and small (25%).

The filterscript called "stunt_island" shows an example setup... it can be found in the "filterscripts" folder of the Windows 0.3.7 server package.

The tubes in this section are normal size.

19642TubeSeg10m1
19643TubeSeg10m2a
19644TubeSeg10m2b
19645TubeSeg25m1
19646TubeHalf10m1
19647TubeHalf10mJoin1a
19648TubeHalf10mJoin1b
19649TubeHalf50m1
19650TubeFlat25x25m1
19651TubeHalfSpiral1a
19652TubeHalfSpiral1b
19653TubeHalfSpiral2a
19654TubeHalfSpiral2b
19655TubeHalfSpiral3a
19656TubeHalfSpiral3b
19657TubeHalfSpiral4a
19658TubeHalfSpiral4b
19659TubeHalf180Bend1a
19660TubeHalf180Bend1b
19661TubeHalf90Bend1a
19662TubeHalf90Bend1b
19663TubeHalf50mDip1
19664TubeHalf50mBump1
19665TubeHalfLoop1a
19666TubeHalfLoop1b
19667TubeHalfLoop2a
19668TubeHalfLoop2b
19669TubeHalfBowl1
19670TubeSupport1
19671TubeSupport2
19672TubeHalfLight1
19673TubeHalf5Bend1a
19674TubeHalf5Bend1b
19675TubeHalf5Bend2a
19676TubeHalf5Bend2b
19677TubeHalfTwist1a
19678TubeHalfTwist1b
19679TubeHalfTwist2a
19680TubeHalfTwist2b
19681TubeHalf45Bend1a
19682TubeHalf45Bend1b
19683TubeHalf15Bend1a
19684TubeHalf15Bend1b
19685TubeHalf15Bend2a
19686TubeHalf15Bend2b
19687TubeHalf25m1
19688TubeHalf45Bend3
19689TubeHalf45Bend4


Join normal and medium tubes

The tubes in this section join normal tubes (above) to medium tubes (below).

19690TubeHalfNtoMJoin1a
19691TubeHalfNtoMJoin1b


Tubes Medium Size

The tubes in this section are medium size.

19692MTubeSeg5m1
19693MTubeSeg5m2a
19694MTubeSeg5m2b
19695MTubeSeg12_5m1
19696MTubeHalf10m1
19697MTubeHalf5mJoin1a
19698MTubeHalf5mJoin1b
19699MTubeHalf25m1
19700MTubeFlt12_5x12_5m1
19701MTubeHalfSpiral1a
19702MTubeHalfSpiral1b
19703MTubeHalfSpiral2a
19704MTubeHalfSpiral2b
19705MTubeHalfSpiral3a
19706MTubeHalfSpiral3b
19707MTubeHalfSpiral4a
19708MTubeHalfSpiral4b
19709MTubeHalf180Bend1a
19710MTubeHalf180Bend1b
19711MTubeHalf90Bend1a
19712MTubeHalf90Bend1b
19713MTubeHalf25mDip1
19714MTubeHalf25mBump1
19715MTubeHalfBowl1
19716MTubeSupport1
19717MTubeSupport2
19718MTubeHalfLight1
19719MTubeHalf5Bend1a
19720MTubeHalf5Bend1b
19721MTubeHalf5Bend2a
19722MTubeHalf5Bend2b
19723MTubeHalf45Bend1a
19724MTubeHalf45Bend1b
19725MTubeHalf15Bend1a
19726MTubeHalf15Bend1b
19727MTubeHalf15Bend2a
19728MTubeHalf15Bend2b
19729MTubeHalf45Bend3
19730MTubeHalf45Bend4


Join medium and small tubes

The tubes in this section join medium tubes (above) to small tubes (below).

19731TubeHalfMtoSJoin1a
19732TubeHalfMtoSJoin1B


Tubes Small Size

The tubes in this section are small size.

19733STubeSeg5m1
19734STubeSeg5m2a
19735STubeSeg5m2b
19736STubeSeg6_25m1
19737STubeHalf10m1
19738STubeHalf5mJoin1a
19739STubeHalf5mJoin1b
19740STubeHalf12_5m1
19741STubeFlat6_25m1
19742STubeHalfSpiral1a
19743STubeHalfSpiral1b
19744STubeHalfSpiral2a
19745STubeHalfSpiral2b
19746STubeHalfSpiral3a
19747STubeHalfSpiral3b
19748STubeHalfSpiral4a
19749STubeHalfSpiral4b
19750STubeHalf180Bend1a
19751STubeHalf180Bend1b
19752STubeHalf90Bend1a
19753STubeHalf90Bend1b
19754STubeHalf12_5mDip1
19755STubeHalf12_5mBump1
19756STubeHalfBowl1
19757STubeSupport1
19758STubeSupport2
19759STubeHalfLight1
19760STubeHalf5Bend1a
19761STubeHalf5Bend1b
19762STubeHalf5Bend2a
19763STubeHalf5Bend2b
19764STubeHalf45Bend1a
19765STubeHalf45Bend1b
19766STubeHalf15Bend1a
19767STubeHalf15Bend1b
19768STubeHalf15Bend2a
19769STubeHalf15Bend2b
19770STubeHalf45Bend3
19771STubeHalf45Bend4


Crushed Car Cube

19772CrushedCarCube1


Police and FBI Stuff

19773GunHolster1
19774PoliceBadge2
19775PoliceBadge3
19776FBIIDCard1
19777FBILogo1
19778InsigniaDetective1
19779InsigniaDetective2
19780InsigniaDetective3
19781InsigniaSergeant1
19782InsigniaSergeant2
19783InsigniaPOfficer2
19784InsigniaPOfficer3
19785InsigniaSeniorLdOff


LCD TVs

Material index 1 is the LCD screen... it can be used to put any picture from a TXD file on the screen.

19786LCDTVBig1
19787LCDTV1


Objects added in 0.3.7 RC2 (82 objects)

Image:objects-icon-32px.png The following objects (19788 to 19870) were added in SA-MP 0.3.7 RC2 and are not supplied with earlier versions!


Modular Island Road Corner

1978815x15RoadCorner1


Cubes

19789Cube1mx1m
19790Cube5mx5m
19791Cube10mx10m


Normal Sized Keycard

19792SAMPKeycard1


Fire Wood Log

19793FireWoodLog1


LS Prison Walls and Gates

These objects are designed to replace the walls and gates at the LS Prison so you can add your own working gates. Use the new filterscript called "ls_prisonwalls" to see an example. Note that it is only included in the Filterscripts folder of the Windows 0.3.7 server package.

19794LSPrisonWalls1
19795LSPrisonGateEast
19796LSPrisonGateSouth


Police Visor Strobe

This object is designed to be used inside your vehicle on the visor (eg in an undercover police vehicle). It uses UV animation so the flashing is visible during the day and night.

19797PoliceVisorStrobe1


LS Apartments Car Park

This car park object is used with the replacement block of LS apartments (ID:19595). The filterscript called "ls_apartments1" shows an example of how it can be used... it can be found in the "filterscripts" folder of the Windows 0.3.7 server package.

19798LSACarPark1


Caligula's Casino Vault Door Edited

Edited to fix the pivot so it can be used with MoveObject() and also fixed the night vertex colours. Original object ID is 2634.

19799CaligulasVaultDoor


LS BeachSide Car Park

This car park object is used with the replacement LS BeachSide building (IDs 19596 and 19597). The filterscript called "ls_beachside" shows an example of how the building can be used... it can be found in the "filterscripts" folder of the Windows 0.3.7 server package. It is created by default from lines defined in the SAMP.IPL file.

19800LSACarPark1


Balaclava

19801Balaclava1


Static Door

This door is the same as object ID 1502 except it is static. You can animate it opening and closing with the MoveObject() function.

19802GenDoorINT04Static


Tow Truck Lights

These lights can be used on top of the tow truck. The light configuration was created by Vince. Note that they will only be visible at night.

19803TowTruckLights1


Padlock

19804Padlock1


Extracted Items

The whiteboard object below has a transparent material overlay (index 1) so you can use it with the SetObjectMaterialText() or SetPlayerObjectMaterialText() functions.

19805Whiteboard1
19806Chandelier1
19807Telephone1
19808Keyboard1
19809MetalTray1
19810StaffOnlySign1
19811BurgerBox1
19812BeerKeg1
19813ElectricalOutlet1
19814ElectricalOutlet2
19815ToolBoard1
19816OxygenCylinder1
19817CarFixerRamp1
19818WineGlass1
19819CocktailGlass1
19820AlcoholBottle1
19821AlcoholBottle2
19822AlcoholBottle3
19823AlcoholBottle4
19824AlcoholBottle5
19825SprunkClock1
19826LightSwitch1
19827LightSwitch2
19828LightSwitch3Off
19829LightSwitch3On
19830Blender1
19831Barbeque1
19832AmmoBox1
19833Cow1
19834PoliceLineTape1
19835CoffeeCup1


Objects That Use Particle.TXD

The objects below use textures from the Particle.TXD GTASA file. The grass clumps can be used to create a mowing RP job.

19836BloodPool1
19837GrassClump1
19838GrassClump2
19839GrassClump3


Animated Waterfalls

The objects below use UV animation to create moving water for a waterfall and/or river.

19840WaterFall1
19841WaterFall2
19842WaterFallWater1


Metal Panels

19843MetalPanel1
19844MetalPanel2
19845MetalPanel3
19846MetalPanel4


Leg of Ham

19847LegHam1


CargoBob Platform

This platform is designed to attach to the side of the CargoBob helicopter using the AttachObjectToVehicle function so you can carry people around.

19848CargoBobPlatform1


Modular Island House 1

These objects are designed to work with the other modular island objects above (IDs:19529 to 19552). Use the new filterscript called "modular_houses" to see an example... it can be found in the "filterscripts" folder of the Windows 0.3.7 server package.

19849MIHouse1Land
19850MIHouse1Land2
19851MIHouse1Land3
19852MIHouse1Land4
19853MIHouse1Land5
19854MIHouse1Outside
19855MIHouse1Inside
19856MIHouse1IntWalls1
19857MIHouse1Door1
19858MIHouse1Door2
19859MIHouse1Door3
19860MIHouse1Door4
19861MIHouse1GarageDoor1
19862MIHouse1GarageDoor2
19863MIHouse1GarageDoor3
19864MIHouse1GarageDoor4
19865MIFenceWood1
19866MIFenceBlocks1


Non-Breakable Mail Box

This mail box is same as object ID 1478 except it is not dynamic (breakable) and the night vertex colours (NVC) have been fixed.

19867MailBox1


Non-Breakable Mesh Fences and Gate

These fence sections are the same as object IDs 1411 and 1412 except they are not dynamic (breakable).

19868MeshFence1
19869MeshFence2

This metal gate is the same as object ID 3036 except it is not dynamic (breakable).

19870MeshFence1


Objects added in 0.3.7 RC3 (138 objects)

Image:objects-icon-32px.png The following objects (19871 to 19999 and 11682 to 11691) were added in SA-MP 0.3.7 RC3 and are not supplied with earlier versions!


0.3.7 RC3 Stuff

19871CordonStand1
19872CarFixerRamp2
19873ToiletPaperRoll1
19874SoapBar1

This door is the same as object ID 2947 except it is not dynamic (breakable) and the pivot point has been moved.

19875CRDoor01New


Dillimore Gas Station

Replaces object IDs 12853 and 12854 with an enterable version of the Dillimore Gas Station. Use the new filterscript called "dillimore_gas" to see an example.. it can be found in the "filterscripts" folder of the Windows 0.3.7 server package.

19876DillimoreGasExt1
19877DillimoreGasInt1


GTASA Skateboard

Edited to work as a normal object and added vertex colours.

19878Skateboard1


LS Wells Fargo

This building is a replacement for the LS Wells Fargo building (object ID 4007). It makes the car park enterable. Use the new filterscript called "ls_wellsfargo" to see an example... it can be found in the "filterscripts" folder of the Windows 0.3.7 server package.

19879WellsFargoBuild1
19880WellsFargoGrgDoor1


Kylie's Barn Fixed

This barn is the same as object ID 14871 except the collision (COL) has been fixed. Use the new filterscript called "kylies_barn" to see an example... it can be found in the "filterscripts" folder of the Windows 0.3.7 server package.

19881KylieBarnFixed1


Marco's Steak Cooked

This steak is the same as object ID 19582 except it is cooked.

19882MarcosSteak2


Slice of Bread

19883BreadSlice1


More Water Slide Sections

These objects are designed to work with the old existing object IDs 19070 to 19073. The old objects have also been updated to improve their look and fix some alpha rendering issues.

19884WSBend45Deg2
19885WSStraight2
19886WSStraight3
19887WSStart1
19888WSBend45Deg3
19889WSBend45Deg4
19890WSStraight4

The object below can be used to join these water slide sections to a tube.

19891WSTubeJoiner1

The object below can be used to join these water slide sections to a modular road.

19892WSRoadJoiner1


Laptop (Old Style)

Same laptop in open and closed positions. You can change the screen using the SetObjectMaterial() function on index 1. There are three screen variations in the TXD file (see below for picture):

  • LaptopScreen1 = GTASA map screen (default)
  • LaptopScreen2 = Text screen
  • LaptopScreen3 = Police database screen
19893LaptopSAMP1
19894LaptopSAMP2


Image:SAMP-Laptop-1.png

Ladder Fire Truck Lights

These lights can be used on top of the ladder fire truck. Note that they will only be visible at night.

19895LadderFireTruckLts1


Misc Items

19896CigarettePack1
19897CigarettePack2
19898OilFloorStain1
19899ToolCabinet1
19900ToolCabinet2


ANIM Objects

The objects below are ANIM objects (animated). They were added in the SA-MP 0.3c and 0.3.7 versions.

19901AnimTube
19902EnExMarker4


Misc Items Continued

19903MechanicComputer1
19904ConstructionVest1


Area 51 (69) Buildings

These objects are basically the same as the original buildings but now with an interior. Use the new filterscript called "a51_base" to see an example (replaced buildings at A51 with gates that open and close)... it can be found in the "filterscripts" folder of the Windows 0.3.7 server package.

19905A51Building1
19906A51Building1GrgDoor
19907A51Building2
19908A51Building2GrgDoor
19909A51Building3
19910A51Building3GrgDoor

The door below is designed to fit on the A51/69 Military Hangar (object ID 3268). It takes two doors to close the entrance.

19911A51HangarDoor1


Metal Gate and Big Fence

This gate is the same as object ID 980 except it has no signs on it and the pivot point is on the edge.

19912SAMPMetalGate1

Big metal fence which is useful for enclosing areas for events or mini-games.

19913SAMPBigFence1


Extracted from Cutscene IMG and Edited 2

19914CutsceneBat1
19915CutsceneCooker1
19916CutsceneFridge1
19917CutsceneEngine1
19918CutsceneBox1
19919CutscenePerch1
19920CutsceneRemote1
19921CutsceneToolBox1


Modular Kitchen

These objects can be used to assemble a modular kitchen in various ways.

19922MKTable1
19923MKIslandCooker1
19924MKExtractionHood1
19925MKWorkTop1
19926MKWorkTop2
19927MKWorkTop3
19928MKWorkTop4
19929MKWorkTop5
19930MKWorkTop6
19931MKWorkTop7
19932MKWallOvenCabinet1
19933MKWallOven1
19934MKCupboard1
19935MKCupboard2
19936MKCupboard3
19937MKCupboard4
19938MKShelf1
19939MKShelf2
19940MKShelf3


Misc Items 2

19941GoldBar1
19942PoliceRadio1
19943StonePillar1
19944BodyBag1


Checkpoints

These objects can be used as an alternative to the normal checkpoints.

19945CPSize16Red
19946CPSize16Green
19947CPSize16Blue


Image:SAMP-New-Checkpoints.png

Road Signs

A collection of various road signs.

19948SAMPRoadSign1
19949SAMPRoadSign2
19950SAMPRoadSign3
19951SAMPRoadSign4
19952SAMPRoadSign5
19953SAMPRoadSign6
19954SAMPRoadSign7
19955SAMPRoadSign8
19956SAMPRoadSign9
19957SAMPRoadSign10
19958SAMPRoadSign11
19959SAMPRoadSign12
19960SAMPRoadSign13
19961SAMPRoadSign14
19962SAMPRoadSign15
19963SAMPRoadSign16
19964SAMPRoadSign17
19965SAMPRoadSign18
19966SAMPRoadSign19
19967SAMPRoadSign20
19968SAMPRoadSign21
19969SAMPRoadSign22
19970SAMPRoadSign23
19971SAMPRoadSign24
19972SAMPRoadSign25
19973SAMPRoadSign26
19974SAMPRoadSign27
19975SAMPRoadSign28
19976SAMPRoadSign29
19977SAMPRoadSign30
19978SAMPRoadSign31
19979SAMPRoadSign32

The two signs below have a transparent material overlay (index 3) so you can use it with the SetObjectMaterialText() or SetPlayerObjectMaterialText() functions.

19980SAMPRoadSign33
19981SAMPRoadSign34

Speed limit signs.

19982SAMPRoadSign35
19983SAMPRoadSign36
19984SAMPRoadSign37
19985SAMPRoadSign38
19986SAMPRoadSign39
19987SAMPRoadSign40
19988SAMPRoadSign41
19989SAMPRoadSign42
19990SAMPRoadSign43
19991SAMPRoadSign44
19992SAMPRoadSign45


Image:SAMP-Road-Signs.png

Extracted from Cutscene IMG and Edited 3

19993CutsceneBowl1
19994CutsceneChair1
19995CutsceneAmmoClip1
19996CutsceneFoldChair1
19997CutsceneGrgTable1
19998CutsceneLighterFl
19999CutsceneChair2


Extracted from Cutscene IMG and Edited 3 Continued

11682CutsceneCouch1
11683CutsceneCouch2
11684CutsceneCouch3
11685CutsceneCouch4


Redsands West Casino Extracted and Edited Items

11686CBarSection1
11687CBarStool1
11688CWorkTop1
11689CBoothSeat1
11690CTable1
11691CTable2


Objects added in 0.3.7 RC4 (61 objects)

Image:objects-icon-32px.png The following objects (11692 to 11753) were added in SA-MP 0.3.7 RC4 and are not supplied with earlier versions!


A51 Replacement Land Bit

This object is designed to replace the land section at the Area 51 (69) Base (object ID 16203). Use the new filterscript called "a51_base" to see an example... it can be found in the "filterscripts" folder of the Windows 0.3.7 server package.

11692A51LandBit1


Hills

11693Hills250x250Grass1
11694Hill250x250Rocky1
11695Hill250x250Rocky2
11696Hill250x250Rocky3


Modular Rope Bridge

11697RopeBridgePart1
11698RopeBridgePart2


More Road Signs

The speed limit sign below has a transparent material overlay (index 3) so you can use it with the SetObjectMaterialText() or SetPlayerObjectMaterialText() functions.

11698SAMPRoadSign46
11700SAMPRoadSign47


Ambulance Lights

First object is with lights on and second is with lights off.

11701AmbulanceLights1
11702AmbulanceLights2


Magnetic Crane Object

This object is the same as object ID 1382 except GTASA will not automatically attach the crane cable and magnet to it.

11703MagnoCrane_03_2


Extracted Items 2

11704BDupsMask1
11705BlackTelephone1
11706SmallWasteBin1
11707TowelRack1
11708BrickSingle1
11709AbattoirSink1
11710FireExitSign1
11711ExitSign1
11712Cross1
11713FireExtPanel1
11714MaintenanceDoors1
11715MetalFork1
11716MetalKnife1
11717WooziesCouch1
11718SweetsSaucepan1
11719SweetsSaucepan2
11720SweetsBed1
11721Radiator1
11722SauceBottle1
11723SauceBottle2
11724FireplaceSurround1
11725Fireplace1
11726HangingLight1
11727PaperChaseLight1
11728PaperChasePhone1
11729GymLockerClosed1
11730GymLockerOpen1
11731WHeartBed1
11732WHeartBath1
11733WRockingHorse1
11734WRockingChair1
11735WBoot1
11736MedicalSatchel1
11737RockstarMat1
11738MedicCase1


Extracted from Marco's Bistro

11739MCake1
11740MCake2
11741MCake3
11742MCakeSlice1
11743MCoffeeMachine1
11744MPlate1


Hold All (Carry Bag) Edited

This object is the same as ID 2919 except it is smaller and not dynamic.

11745HoldAllEdited1


Misc Items 3

11746DoorKey1
11747Bandage1
11748BandagePack1


Cutscene Handcuffs

11749CSHandcuffs1

The handcuffs below are the same as above except they are folded in half so they can be attached to an officers belt.

11750CSHandcuffs2


Area Boundaries

11751AreaBoundary50m
11752AreaBoundary10m
11753AreaBoundary1m
Personal tools