OnObjectMoved
From SA-MP Wiki
This callback is called when an object is moved after MoveObject (when it stops moving).
(objectid)
| objectid | The ID of the object that was moved |
| Returns | This function doesn't return a specific value |
| Note: SetObjectPos does not work when used in this callback. To fix it, delete and re-create the object. |
public OnObjectMoved(objectid) { printf("Object %d finished moving.",objectid); return 1; }
Related Functions
The following functions might be useful, as they're related to this callback in one way or another.
- MoveObject: Move an object.
- IsObjectMoving: Check if the object is moving.
- StopObject: Stop an object from moving.
- MovePlayerObject: Move a player object.
Related Callbacks
The following callbacks might be useful as well, as they're related to this callback in one way or another.
- OnPlayerObjectMoved: Called when a player-object stops moving.
