OnPlayerCommandText
From SA-MP Wiki
This callback is called when a player enters a command into the client chat window, e.g. /help.
(playerid, cmdtext[])
| playerid | The ID of the player that executed the command. |
| cmdtext[] | The command that was executed (including the slash). |
| Returns | 0 if the command was not processed, otherwise 1. |
public OnPlayerCommandText(playerid, cmdtext[]) { if(!strcmp(cmdtext, "/help", true)) { SendClientMessage(playerid, 0xFFFFFFFF, "SERVER: This is the /help command!"); return 1; // Returning 1 informs the server that the command has been processed. // OnPlayerCommandText won't be called in other scripts. } return 0; // Returning 0 informs the server that the command hasn't been processed by this script. // OnPlayerCommandText will be called in other scripts until one returns 1. // If no scripts return 1, the 'SERVER: Unknown Command' message will be shown. }
Related Callbacks
The following callbacks might be useful as well, as they're related to this callback in one way or another.
- OnPlayerText: Called when a player sends a message via the chat.
- OnRconCommand: Called when an RCON command is sent.
Related Functions
The following functions might be useful, as they're related to this callback in one way or another.
- SendRconCommand: Sends an RCON command via the script.
