OnPlayerConnect
From SA-MP Wiki
This callback is called when a player connects to the server.
(playerid)
| playerid | The ID of the player that connected. |
| Returns | This function doesn't return a specific value |
public OnPlayerConnect(playerid) { new string[64], pName[MAX_PLAYER_NAME]; GetPlayerName(playerid,pName,MAX_PLAYER_NAME); format(string,sizeof string,"%s has joined the server. Welcome!",pName); SendClientMessageToAll(0xFFFFFFAA,string); return 1; }
Related Callbacks
The following callbacks might be useful as well, as they're related to this callback in one way or another.
- OnPlayerDisconnect: Called when a player leaves the server.
- OnNPCConnect: Called when an NPC connects.
