OnPlayerConnect

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This callback is called when a player connects to the server.


Parameters:
(playerid)
playeridThe ID of the player that connected.


ReturnsThis function doesn't return a specific value


public OnPlayerConnect(playerid)
{
    new string[64], pName[MAX_PLAYER_NAME];
    GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
    format(string,sizeof string,"%s has joined the server. Welcome!",pName);
    SendClientMessageToAll(0xFFFFFFAA,string);
    return 1;
}

Related Callbacks

The following callbacks might be useful as well, as they're related to this callback in one way or another.

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