OnPlayerEditObject

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OnPlayerEditObject was added in SA-MP 0.3e This callback was added in SA-MP 0.3e and will not work in earlier versions!


Description:

This callback is called when a player finishes editing an object (EditObject/EditPlayerObject).


Parameters:
(playerid, playerobject, objectid, response, Float:fX, Float:fY, Float:fZ, Float:fRotX, Float:fRotY, Float:fRotZ)
playeridThe ID of the player that edited an object
playerobject0 if it is a global object or 1 if it is a playerobject.
objectidThe ID of the edited object
responseThe type of response
Float:fXThe X offset for the object that was edited
Float:fYThe Y offset for the object that was edited
Float:fZThe Z offset for the object that was edited
Float:fRotXThe X rotation for the object that was edited
Float:fRotYThe Y rotation for the object that was edited
Float:fRotZThe Z rotation for the object that was edited


Return Values:

This callback does not handle returns.


Image:32px-Circle-style-warning.png

Warning

When using 'EDIT_RESPONSE_UPDATE' be aware that this callback will not be called when releasing an edit in progress resulting in the last update of 'EDIT_RESPONSE_UPDATE' being out of sync of the objects current position.


public OnPlayerEditObject(playerid, playerobject, objectid, response, Float:fX, Float:fY, Float:fZ, Float:fRotX, Float:fRotY, Float:fRotZ)
{
	new Float:oldX, Float:oldY, Float:oldZ, Float:oldRotX, Float:oldRotY, Float:oldRotZ;
	GetObjectPos(objectid, oldX, oldY, oldZ);
	GetObjectRot(objectid, oldRotX, oldRotY, oldRotZ);
	if(!playerobject) // If this is a global object, sync the position for other players
	{
	    if(!IsValidObject(objectid)) return 1;
	    SetObjectPos(objectid, fX, fY, fZ);		          
            SetObjectRot(objectid, fRotX, fRotY, fRotZ);
	}
 
	if(response == EDIT_RESPONSE_FINAL)
	{
		// The player clicked on the save icon
		// Do anything here to save the updated object position (and rotation)
	}
 
	if(response == EDIT_RESPONSE_CANCEL)
	{
		//The player cancelled, so put the object back to it's old position
		if(!playerobject) //Object is not a playerobject
		{
			SetObjectPos(objectid, oldX, oldY, oldZ);
			SetObjectRot(objectid, oldRotX, oldRotY, oldRotZ);
		}
		else
		{
			SetPlayerObjectPos(playerid, objectid, oldX, oldY, oldZ);
			SetPlayerObjectRot(playerid, objectid, oldRotX, oldRotY, oldRotZ);
		}
	}
}


Related Functions

The following functions might be useful, as they're related to this callback in one way or another.

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