OnPlayerEnterCheckpoint

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OnPlayerEnterCheckpoint


This callback is called when a player enters the checkpoint set for that player.


Parameters:
(playerid)
playeridThe player who entered the checkpoint.


Returns0 - prevents this callback from being executed anywhere else.
Returns1 - allows execution of this callback in filterscripts loaded afterwards (except for gamemodes).


//In this example, a checkpoint is created for the player when spawning,
//which creates a vehicle and disables the checkpoint.
public OnPlayerSpawn(playerid)
{
    SetPlayerCheckpoint(playerid, 1982.6150, -220.6680, -0.2432, 3.0);
    return 1;
}
 
public OnPlayerEnterCheckpoint(playerid)
{
    CreateVehicle(520, 1982.6150, -221.0145, -0.2432, 82.2873, -1, -1, 60000);
    DisablePlayerCheckpoint(playerid);
    return 1;
}

Related Callbacks

The following callbacks might be useful as well, as they're related to this callback in one way or another.


Related Functions

The following functions might be useful, as they're related to this callback in one way or another.

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