OnPlayerGiveDamage
From SA-MP Wiki
This callback is called when a player gives damage to another player.
(playerid, damagedid, Float:amount, weaponid)
| playerid | The ID of the player that gave damage. |
| damagedid | The ID of the player that received damage. |
| amount | The amount of health/armour damagedid has lost (combined). |
| weaponid | The reason that caused the damage. |
This callback does not handle returns.
public OnPlayerGiveDamage(playerid, damagedid, Float: amount, weaponid) { new string[128], victim[MAX_PLAYER_NAME], attacker[MAX_PLAYER_NAME]; new weaponname[24]; GetPlayerName(playerid, attacker, sizeof (attacker)); GetPlayerName(damagedid, victim, sizeof (victim)); GetWeaponName(weaponid, weaponname, sizeof (weaponname)); format(string, sizeof(string), "%s has made %.0f damage to %s, weapon: %s", attacker, amount, victim, weaponname); SendClientMessageToAll(0xFFFFFFFF, string); return 1; }
Related Callbacks
The following callbacks might be useful as well, as they're related to this callback in one way or another.
- OnPlayerTakeDamage: This callback is called when a player takes damage.
