OnPlayerLeaveCheckpoint
From SA-MP Wiki
This callback is called when a player leaves the checkpoint set for that player.
(playerid)
| playerid | The player who left the checkpoint. |
This callback does not handle returns.
public OnPlayerLeaveCheckpoint(playerid) { printf("Player %i left a checkpoint!",playerid); return 1; }
Related Callbacks
The following callbacks might be useful as well, as they're related to this callback in one way or another.
- OnPlayerEnterCheckpoint: Called when a player enters a checkpoint.
- OnPlayerEnterRaceCheckpoint: Called when a player enters a race checkpoint.
- OnPlayerLeaveRaceCheckpoint: Called when a player leaves a race checkpoint.
Related Functions
The following functions might be useful, as they're related to this callback in one way or another.
- SetPlayerCheckpoint: Create a checkpoint for a player.
- DisablePlayerCheckpoint: Disable the player's current checkpoint.
- IsPlayerInCheckpoint: Check if a player is in a checkpoint.
- SetPlayerRaceCheckpoint: Create a race checkpoint for a player.
- DisablePlayerRaceCheckpoint: Disable the player's current race checkpoint.
- IsPlayerInRaceCheckpoint: Check if a player is in a race checkpoint.
