OnPlayerObjectMoved
From SA-MP Wiki
OnPlayerObjectMoved
This callback is called when a player object is moved after MovePlayerObject (when it stops moving).
(playerid,objectid)
| playerid | The playerid the object is assigned to |
| objectid | The ID of the player object that was moved |
This function does not return a specific value, it's best to simply ignore it.
public OnPlayerObjectMoved(playerid,objectid) { printf("Player object moved: objectid: %d playerid: %d",objectid,playerid); return 1; }
Related Callbacks
The following callbacks might be useful as well, as they're related to this callback in one way or another.
- OnObjectMoved: Called when an object is moved
Related Functions
The following functions might be useful, as they're related to this callback in one way or another.
- MovePlayerObject: Moves a player object
- StopPlayerObject: Stops a player object from moving
- CreatePlayerObject: Creates a player object
- DestroyPlayerObject: Destroys a player object
