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This callback is called when a player spawns.(i.e. after caling SpawnPlayer function)

playeridThe ID of the player that spawned.

Return Values:

Returning 0 in this callback will force the player back to class selection when they next spawn.

Example Usage:

public OnPlayerSpawn(playerid)
    new PlayerName[MAX_PLAYER_NAME],
    GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
    format(string, sizeof(string), "%s has spawned successfully.", PlayerName);
    SendClientMessageToAll(0xFFFFFFFF, string);
    return 1;

Related Callbacks

The following callbacks might be useful as well, as they are related to this callback in one way or another.

Related Functions

The following functions might be useful, as they're related to this callback in one way or another.

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