OnPlayerSpawn

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This callback is called when a player spawns.


Parameters:
(playerid)
playeridThe ID of the player that spawned


ReturnsReturn 0 in this callback to force the player back to class selection when they next respawn


public OnPlayerSpawn(playerid)
{
    new PlayerName[MAX_PLAYER_NAME],
    string[128]; 
    GetPlayerName(playerid, PlayerName, sizeof(PlayerName));
    format(string, sizeof(string), "%s has spawned.", PlayerName);
    SendClientMessageToAll(0xFFFFFFFF, string);
    return 1;
}

Related Callbacks

The following callbacks might be useful as well, as they're related to this callback in one way or another.


Related Functions

The following functions might be useful, as they're related to this callback in one way or another.

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