PickupTypes
From SA-MP Wiki
Types of pickups, to be used in CreatePickup and AddStaticPickup.
[edit]
Available Pickup Types
0
The pickup does not display.
1
Exists always. Disables pickup scripts such as horseshoes and oysters to allow for scripted actions ONLY.
2
Pickupable, respawns after some time.
3
Pickupable, respawns after death
4
Disappears shortly after created (perhaps for weapon drops?)
5
Disappears shortly after created (perhaps for weapon drops?)
8
Pickupable, but has no effect. Disappears automatically.
11
Blows up a few seconds after being created (bombs?)
12
Blows up a few seconds after being created.
13
Slowly decends to the ground.
14
Pickupable, but only when in a vehicle.
15
Pickupable, respawns after death
19
Pickupable, but has no effect (information icons?)
22
Pickupable, respawns after death.
