Pickup IDs

From SA-MP Wiki

Jump to: navigation, search

ANY valid object model can be used for pickups. Here are a few of the more common ones.

Pickup model IDs

1210 - Briefcase
1212 - Money
1239 - Information
1240 - Heart
1241 - Adrenaline pill
1242 - Armor
1247 - Bribe
1248 - Gta 3 logo
1252 - Grey bomb
1253 - Photo Op
1254 - rampage (single skull)
1313 - two player rampage (skulls)
1272 - blue house
1273 - green house
1274 - dollar
1275 - blue t-shirt
1276 - tiki 
1277 - save disk
1279 - drug bundle
1313 - 2 skulls icon
1314 - 2 player
1316 - Corona (textures missing)
1317 - Checkpoint (textures missing)
1318 - White arrow (pointing down)
1559 - Interior enter/exit diamond
1582 - Pizza Box
2894 - Madd Dogg's rhyme book

Weapon pickups

321 - Regular Dildo
322 - White Dildo
323 - Vibrator
324 - Another Vibrator
325 - Flowers
326 - Cane
330 - CJ's Phone
331 - Brass Knuckles
333 - Golf Club
334 - Police Trungeon/Night Stick (Depending on where you're from)
335 - Combat Knife
336 - Baseball Bat
337 - Shovel
338 - Pool Cue
339 - Katana
341 - Chainsaw
342 - Frag Grenade
343 - Tear Gas Grenade
344 - Molotov Cocktail
346 - Colt 45 Pistol
347 - Silenced Colt 45 Pistol
348 - Desert Eagle
349 - Regular Shotgun
350 - Sawn-Off Shotgun
351 - SPAZ-12 Shotgun
352 - Mac-10 (Or Micro-UZI)
353 - MP5
354 - Hydra Flare
355 - AK47 Assault Rifle
356 - M4 Assault Rifle
357 - Country Rifle
358 - Sniper Rifle
359 - Rocket Launcher
360 - Heat Seeking Rocket Launcher
361 - Flamethrower
362 - Minigun
363 - Satchel Charges
364 - Detonator <---- Seemingly Useless.
365 - Spray Paint Can
366 - Fire Extinguisher
367 - Camera
368 - Night Vision Goggles
369 - Infra-Red Goggles
370 - Jetpack
371 - Parachute
372 - Tec-9

Available Pickup Types

Most other IDs are either undocumented or are similar to type 1 (but do not use them just because they seem similar to ID 1, they might have side-effects like ID 18 and 20).

 0
The pickup does not always display. If displayed, it can't be picked up and does not trigger OnPlayerPickUpPickup and it will stay after server shutdown.

 1
Exists always. Disables pickup scripts such as horseshoes and oysters to allow for scripted actions ONLY. Will trigger OnPlayerPickUpPickup every few seconds.

 2
Disappears after pickup, respawns after 30 seconds if the player is at a distance of at least 15 meters.

 3
Disappears after pickup, respawns after death.

 4
Disappears after 15 to 20 seconds. Respawns after death.

 8
Disappears after pickup, but has no effect.

 11
Blows up a few seconds after being created (bombs?)

 12
Blows up a few seconds after being created.

 13
Invisible. Triggers checkpoint sound when picked up with a vehicle, but doesn't trigger OnPlayerPickUpPickup.

 14
Disappears after pickup, can only be picked up with a vehicle. Triggers checkpoint sound.

 15
Same as type 2.

 18
Similar to type 1. Pressing Tab (KEY_ACTION) makes it disappear but the key press doesn't trigger OnPlayerPickUpPickup.

 19
Disappears after pickup, but doesn't respawn. Makes "cash pickup" sound if picked up.

 20
Similar to type 1. Disappears when you take a picture of it with the Camera weapon, which triggers "Snapshot # out of 0" message. Taking a picture doesn't trigger OnPlayerPickUpPickup.

 22
Same as type 3.

Personal tools