PlayerTextDrawSetPreviewRot

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PlayerTextDrawSetPreviewRot was added in SA-MP 0.3x This function was added in SA-MP 0.3x and will not work in earlier versions!


Description:

Sets the rotation and zoom of a 3D model preview player-textdraw.


Parameters:
(playerid, PlayerText:text, Float:fRotX, Float:fRotY, Float:fRotZ, Float:fZoom)
playeridThe ID of the player whose player-textdraw to change.
PlayerText:textThe ID of the player-textdraw to change.
Float:fRotXThe X rotation value.
Float:fRotYThe Y rotation value.
Float:fRotZThe Z rotation value.
Float:fZoomThe zoom value, default value 1.0, smaller values make the camera closer and larger values make the camera further away.


Return Values:

This function does not return any specific values.


Example Usage:

new PlayerText:textdraw;
 
public OnPlayerConnect(playerid)
{
	textdraw = CreatePlayerTextDraw(playerid, 320.0, 240.0, "_");
	PlayerTextDrawFont(playerid, textdraw, TEXT_DRAW_FONT_MODEL_PREVIEW);
	PlayerTextDrawUseBox(playerid, textdraw, 1);
	PlayerTextDrawBoxColor(playerid, textdraw, 0x000000FF);
	PlayerTextDrawTextSize(playerid, textdraw, 40.0, 40.0);
	PlayerTextDrawSetPreviewModel(playerid, textdraw, 411);
	PlayerTextDrawSetPreviewRot(playerid, textdraw, -10.0, 0.0, -20.0, 1.0);
	PlayerTextDrawShow(playerid, textdraw);
	return 1;
}
Image:32px-Circle-style-warning.png

Important
Note

The textdraw MUST use the font type TEXT_DRAW_FONT_MODEL_PREVIEW and already have a model set in order for this function to have effect.


Related Functions

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Related Callbacks

The following callbacks might be useful, as they're related to this function in one way or another.

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