PlayerTextDrawSetSelectable

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PlayerTextDrawSetSelectable was added in SA-MP 0.3e This function was added in SA-MP 0.3e and will not work in earlier versions!


Description:

Toggles whether a player-textdraw can be selected or not.


Parameters:
(playerid, PlayerText:text, set)
playeridThe ID of the player whose player-textdraw to set the selectability of.
PlayerText:textThe ID of the player-textdraw to set the selectability of.
setSet the player-textdraw selectable (1) or non-selectable (0). By default this is 0.


Return Values:

This function does not return any specific values.


Image:32px-Circle-style-warning.png

Important
Note

PlayerTextDrawSetSelectable MUST be used BEFORE the textdraw is shown to the player.


Tip

Image:Light_bulb_icon.png

Use PlayerTextDrawTextSize to define the clickable area.


Example Usage:

public OnPlayerCommandText(playerid, cmdtext[])
{
    if(!strcmp(cmdtext, "/select_ptd", true))
    {
        for(new i = 0; i < MAX_PLAYER_TEXT_DRAWS; i++) PlayerTextDrawSetSelectable(playerid, PlayerText:i, 1);
        SendClientMessage(playerid, 0xFFFFFFAA, "SERVER: All player-textdraws can be selected now!");
        return 1;
    }
    return 0;
}

Related Functions

The following functions may be useful, as they are related to this function in one way or another.

  • SelectTextDraw: Enables the mouse, so the player can select a textdraw


Related Callbacks

The following callbacks might be useful, as they're related to this function in one way or another.

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