PlayerTextDrawTextSize

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PlayerTextDrawTextSize was added in SA-MP 0.3e This feature (player-textdraws) was added in SA-MP 0.3e and will not work in earlier versions!


Description:

Change the size of a player-textdraw (box if PlayerTextDrawUseBox is enabled and/or clickable area for use with PlayerTextDrawSetSelectable).


Parameters:
(playerid, PlayerText:text, Float:x, Float:y)
playeridThe ID of the player whose player-textdraw to set the size of
textThe ID of the player-textdraw to set the size of.
xThe size on the X axis (left/right) following the same 640x480 grid as TextDrawCreate.
yThe size on the Y axis (up/down) following the same 640x480 grid as TextDrawCreate.


Image:32px-Ambox_warning_orange.png

Notes

  • When used with PlayerTextDrawAlignment of alignment 3 (right), the x and y are the coordinates of the left most corner of the box. For alignment 2 (center) the x and y values need to inverted (switch the two) and the x value is the overall width of the box. For all other alignments the x and y coordinates are for the right most corner of the box.
  • The TextDraw box starts 10.0 units up and 5.0 to the left as the origin (TextDrawCreate coordinate)
  • This function defines the clickable area for use with PlayerTextDrawSetSelectable, whether a box is shown or not.


Return Values:

This function does not return any specific values.


Example Usage:

MyTextDraw = CreatePlayerTextDraw(playerid, 100.0, 33.0, "Example TextDraw");
PlayerTextDrawTextSize(playerid, MyTextDraw, 2.0, 3.6);

Related Functions

The following functions may be useful, as they are related to this function in one way or another.


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