Random
From SA-MP Wiki
Random
Get a pseudo-random number, which will be number different possibilities starting with 0, ending with the number one smaller than number.
Parameters:(max)
| max | The maximum number for the random sequence. |
| Returns | A random number between 0 and max. |
Function Example
new iRandomNumber = random(25); // Generates a number between 0 and 24
Usage Example
This usage example is based on a random spawn, though it can easily be modified.
new Float:RandomSpawn[][4] = { // Positions, (X, Y, Z and Facing Angle) {-2796.9854, 1224.8180, 20.5429, 192.0335}, {-2454.2170, 503.8759, 30.0790, 267.2932}, {-2669.7322, -6.0874, 6.1328, 89.8853} }
public OnPlayerSpawn(playerid) { new iRandom = random(sizeof(RandomSpawn)); // SetPlayerPos to the random spawn information SetPlayerPos(playerid, RandomSpawn[iRandom][0], RandomSpawn[iRandom][1],RandomSpawn[iRandom][2]); // SetPlayerFacingAngle to the random facing angle information SetPlayerFacingAngle(playerid, RandomSpawn[iRandom][3]); return 1; }
