SetObjectMaterial

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SetObjectMaterial was added in SA-MP 0.3e This function was added in SA-MP 0.3e and will not work in earlier versions!


Description:

Replace the texture of an object with the texture from another model in the game.


Parameters:
(objectid, materialindex, modelid, txdname[], texturename[], materialcolor)
objectidThe ID of the object to change the texture of
materialindexThe material index on the object to change (0 to 15)
modelidThe modelid on which the replacement texture is located. Use 0 for alpha. Use -1 to change the material color without altering the texture.
txdnameThe name of the txd file which contains the replacement texture (use "none" if not required)
texturenameThe name of the texture to use as the replacement (use "none" if not required)
materialcolorThe object color to set, as an integer or hex in ARGB color format. Using 0 keeps the existing material color.


Return Values:

  • 1: The function executed successfully.
  • 0: The function failed to execute.


Example Usage:

public OnPlayerCommandText(playerid,cmdtext[])
{
    if(!strcmp(cmdtext,"/mycommand",true))
    {
        new Float:X, Float:Y, Float:Z;
        new myobject;
        GetPlayerPos(playerid, X, Y, Z);
        myobject = CreateObject(19371, X, Y, Z+0.5, 0.0, 0.0, 0.0, 300.0);
        SetObjectMaterial(myobject, 0, 19341, "egg_texts", "easter_egg01", 0xFFFFFFFF);
        //Replaces the texture of our object with the texture of object 19341
        return 1;
    }
    return 0;
}
Image:32px-Circle-style-warning.png

Important
Note

You MUST use ARGB color format, not RGBA like used in client messages etc.


Image:32px-Ambox_warning_orange.png

Note

Vertex lightning of the object will disappear if material color is changed.


Related Functions

The following functions may be useful, as they are related to this function in one way or another.


Filterscripts with texturing/text support

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