SetPlayerCheckpoint

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Sets a checkpoint (red circle) for a player. Also shows a red blip on the radar.


Parameters:
(playerid, Float:x, Float:y, Float:z, Float:size)
playeridThe ID of the player to set the checkpoint of
Float:xThe X coordinate to set the checkpoint at
Float:yThe Y coordinate to set the checkpoint at
Float:zThe Z coordinate to set the checkpoint at
Float:sizeThe size of the checkpoint


ReturnsThis function doesn't return a specific value


Known Bug: Checkpoints created on server-created objects (CreateObject/CreatePlayerObject) will appear down on the 'real' ground, but will still function correctly. There is no fix available for this issue. A pickup can be used instead.



Image:32px-Circle-style-warning.png Important Note: Checkpoints are asynchronous, meaning only one can be shown at a time. To 'stream' checkpoints (only show them when players are close enough), use a checkpoint streamer.



Image:32px-Ambox_warning_orange.png Note: If you would like to be able to get the position of a checkpoint, you can use this include: http://forum.sa-mp.com/showthread.php?t=251483


// In this example the player's checkpoint will be set when they spawn.
// On entering the checkpoint they will receive $1000 and the checkpoint will be disabled.
 
public OnPlayerSpawn(playerid)
{
    SetPlayerCheckpoint(playerid, 1982.6150, -220.6680, -0.2432, 3.0);
    return 1;
}
 
public OnPlayerEnterCheckpoint(playerid)
{
    GivePlayerMoney(playerid, 1000);
    DisablePlayerCheckpoint(playerid);
    return 1;
}

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