SetPlayerHealth

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Set the health level of a player.


Parameters:
(playerid, health)
playeridThe ID of the player to set the health of.
healthThe value to set the player's health to.


ReturnsThis function doesn't return a specific value


//Sets the players health to full
public OnPlayerCommandText(playerid, cmdtext[])
{
    if(!strcmp("/heal", cmdtext, true))
    {
        SetPlayerHealth(playerid, 100);
        return 1;
    }
    if(!strcmp("/kill", cmdtext, true))
    {
        SetPlayerHealth(playerid, 0);
        return 1;
    }
    return 0;
}

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